Sam Hocevar
8c9a5d4779
build: add a script to automatically run bitten on Windows. Needs some tweaking
before it also runs on Linux or OS X.
12 jaren geleden
Sam Hocevar
e59d306e54
build: disable those fucking "Any CPU" and "Mixed Platforms" build
configurations. Seriously, fuck Visual Studio.
12 jaren geleden
Sam Hocevar
8e62b9a2c0
build: set default verbosity to 0 and tweak the LolFx build rule so that
it understands V=0 and V=1.
12 jaren geleden
Sam Hocevar
ca5238b145
lolfx: names such as "x" or "bgra" are field selectors, but we must also
accept them as variable names.
12 jaren geleden
Sam Hocevar
b73d8b5382
vslol: create a Visual Studio plugin that will let us rebuild parsers & lexers.
12 jaren geleden
Sam Hocevar
d953508b81
build: try to detect the number of CPU cores on Windows.
12 jaren geleden
Sam Hocevar
36d52e2912
build: abort make process if a flex or bison run fails.
12 jaren geleden
Sam Hocevar
5320310f5a
build: "make generated" now recursively rebuilds all flex/bison targets.
12 jaren geleden
Sam Hocevar
ca909bb317
build: refactor lolfx build rule into common.am.
12 jaren geleden
Sam Hocevar
e390f03e0a
build: add a common.am include file and a "make lolcheck" target that does
nothing for now except ensure that every makefile includes common.am.
12 jaren geleden
Sam Hocevar
d18b7698c7
build: check the source code with LANG=C to avoid locale-related parse
discrepancies.
12 jaren geleden
jeunathe
2a9f2bed79
New subProject for jnat
12 jaren geleden
Sam Hocevar
320cb04876
build: do not check for CRLF on Windows, since most files would have been
converted by the Vcs. Also ignore Trac plugins.
12 jaren geleden
Sam Hocevar
cc369b4b0f
build: include check-source.sh in the "make test" targets.
12 jaren geleden
Sam Hocevar
1bf56e9a6b
test: tell lolbot to fix jnat's code, too.
12 jaren geleden
Lolbot
17eecb115f
build: improve source checking script for lolbot.
12 jaren geleden
Sam Hocevar
d4c77690d3
build: start working on a script to test source code problems.
12 jaren geleden
Sam Hocevar
ca1050e047
debug: get rid of quad.cpp, it's become useless.
12 jaren geleden
Sam Hocevar
a86eaf1bb2
tutorial: start working on a small Perlin-like noise demo.
12 jaren geleden
Sam Hocevar
5f137d077c
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
LOL_RELEASE are set by msbuild, and use the debug PSGL on the PS3.
12 jaren geleden
Sam Hocevar
50de813d99
gpu: explicitly create render targets on the Xbox 360.
12 jaren geleden
Sam Hocevar
30259d6329
build: add a demo for Peeweek.
12 jaren geleden
Sam Hocevar
549219c6f6
build: reorganise person stuff inside a people/ directory.
12 jaren geleden
Sam Hocevar
8e1141bb68
build: reorganise VS2010 solution.
12 jaren geleden
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
12 jaren geleden
Sam Hocevar
1026860ac0
build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to
the C compiler (the Android build script did that).
12 jaren geleden
Sam Hocevar
bb6e400457
android: explicitly load stlport_shared when initialising the native object.
12 jaren geleden
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
12 jaren geleden
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
12 jaren geleden
Sam Hocevar
ff34685ab7
build: try to autodetect the number of CPU threads available and tweak the
parallel builds accordingly.
12 jaren geleden
Sam Hocevar
03e83798eb
build: fix the Raspberry Pi build and add a build script for it.
12 jaren geleden
Sam Hocevar
683d7e35cb
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
12 jaren geleden
Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
12 jaren geleden
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 jaren geleden
Sam Hocevar
2cde045713
neercs: disable neercs build on Windows for now.
12 jaren geleden
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
12 jaren geleden
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
12 jaren geleden
Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
12 jaren geleden
Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
12 jaren geleden
Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
12 jaren geleden
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 jaren geleden
Sam Hocevar
1a118eda95
build: update Windows SDL binaries to 1.2.15.
12 jaren geleden
Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
12 jaren geleden
Sam Hocevar
f8befa3d7b
build: fix PS3 optimisation flags in VS2010.
12 jaren geleden
Sam Hocevar
abf63fc76e
build: always generate debug information in debug mode on VS2010.
12 jaren geleden
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
12 jaren geleden
Sam Hocevar
a01c953096
tutorial: start working on an FBO example.
12 jaren geleden
Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
12 jaren geleden
Sam Hocevar
de6b0993a9
build: revert the cool solution platform name change, because fucking
VS2010 keeps reintroducing the old names anyway.
12 jaren geleden
Sam Hocevar
d8a1724a7c
build: only use the release binaries for BulletPhysics for now.
12 jaren geleden