74 Révisions (8cff2e9c8b6d77fb737654cce1be71231fb4b24f)

Auteur SHA1 Message Date
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". il y a 13 ans
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is il y a 13 ans
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. il y a 13 ans
  Sam Hocevar 6467a06e90 core: convert some realloc() calls to our nice dynamic Array class. il y a 13 ans
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the il y a 13 ans
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. il y a 13 ans
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). il y a 13 ans
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused il y a 13 ans
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately il y a 13 ans
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. il y a 13 ans
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. il y a 13 ans
  Sam Hocevar 5014b90b3e build: compilation fixes for errors introduced in the recent Direct3D il y a 13 ans
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. il y a 13 ans
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation il y a 13 ans
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. il y a 13 ans
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I il y a 13 ans
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. il y a 13 ans
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now il y a 13 ans
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. il y a 13 ans
  Sam Hocevar bc331e0116 gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. il y a 14 ans
  Sam Hocevar 3978ea9e2a core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these il y a 14 ans
  Sam Hocevar 804f6684b5 scene: try to disable all activated GL features in the scene rendering. il y a 14 ans
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. il y a 14 ans
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. il y a 14 ans
  Sam Hocevar 05ed66b18d ps3: port our naive dithering algorithm to the PS3's shader language. il y a 14 ans
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods il y a 14 ans
  Sam Hocevar 394fffe057 gl: implement the PS3 version of our bitmap renderer. il y a 14 ans
  Sam Hocevar 28f8fce429 gl: do not call glDeleteBuffers with a zero-length list, it crashes on il y a 14 ans
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. il y a 14 ans
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only il y a 14 ans
  Sam Hocevar d1270bf691 video: move the last shader from the Video class to Scene itself. il y a 14 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot il y a 14 ans
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. il y a 15 ans
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. il y a 15 ans
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. il y a 15 ans
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. il y a 15 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. il y a 15 ans
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. il y a 15 ans
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each il y a 15 ans
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. il y a 15 ans
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. il y a 15 ans
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. il y a 15 ans
  Sam Hocevar 7ed3b998fd Experimental GL mode works! il y a 15 ans
  Sam Hocevar 136510f0be OpenGL code refactoring. il y a 15 ans
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. il y a 15 ans
  Sam Hocevar dde16a9dd6 Implement +=, -= and *= for matrices and vectors. il y a 15 ans
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. il y a 15 ans
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. il y a 15 ans