74 Комити (8cff2e9c8b6d77fb737654cce1be71231fb4b24f)

Аутор SHA1 Порука Датум
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". пре 13 година
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is пре 13 година
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. пре 13 година
  Sam Hocevar 6467a06e90 core: convert some realloc() calls to our nice dynamic Array class. пре 13 година
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the пре 13 година
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. пре 13 година
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). пре 13 година
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused пре 13 година
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately пре 13 година
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. пре 13 година
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. пре 13 година
  Sam Hocevar 5014b90b3e build: compilation fixes for errors introduced in the recent Direct3D пре 13 година
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. пре 13 година
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation пре 13 година
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. пре 13 година
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I пре 13 година
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. пре 13 година
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now пре 13 година
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. пре 13 година
  Sam Hocevar bc331e0116 gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. пре 14 година
  Sam Hocevar 3978ea9e2a core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these пре 14 година
  Sam Hocevar 804f6684b5 scene: try to disable all activated GL features in the scene rendering. пре 14 година
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. пре 14 година
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. пре 14 година
  Sam Hocevar 05ed66b18d ps3: port our naive dithering algorithm to the PS3's shader language. пре 14 година
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods пре 14 година
  Sam Hocevar 394fffe057 gl: implement the PS3 version of our bitmap renderer. пре 14 година
  Sam Hocevar 28f8fce429 gl: do not call glDeleteBuffers with a zero-length list, it crashes on пре 14 година
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. пре 14 година
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only пре 14 година
  Sam Hocevar d1270bf691 video: move the last shader from the Video class to Scene itself. пре 14 година
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. пре 14 година
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot пре 14 година
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. пре 15 година
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. пре 15 година
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. пре 15 година
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. пре 15 година
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. пре 15 година
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. пре 15 година
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. пре 15 година
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each пре 15 година
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. пре 15 година
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. пре 15 година
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. пре 15 година
  Sam Hocevar 7ed3b998fd Experimental GL mode works! пре 15 година
  Sam Hocevar 136510f0be OpenGL code refactoring. пре 15 година
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
  Sam Hocevar dde16a9dd6 Implement +=, -= and *= for matrices and vectors. пре 15 година
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. пре 15 година
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. пре 15 година