Sam Hocevar
4ee191fbf4
engine: start working on a tickable object, cleaner than entities.
7 年前
Sam Hocevar
6455091518
doc: rename a few tutorials to remove “lol” from their names.
7 年前
Sam Hocevar
fc43bd7e5b
input: remove useless code.
7 年前
Sam Hocevar
016330c12b
ui: move a lot of files around.
Most input and GUI files are now in a common ui/ directory. The platform/
directory is no longer, as everythyng was moved to application/ or ui/.
7 年前
Sam Hocevar
a57cecaf98
input: remove a lot of unnecessarily convoluted code.
In particular, get rid of the enum magic; we can use map<string,int> if we
really need some named enums. Which we usually don’t.
7 年前
Sam Hocevar
ce751a1534
Add imgui.ini to .gitignore, we really don’t need it.
7 年前
Sam Hocevar
a55450b94d
doc: add missing vcxproj for the movie tutorial.
7 年前
Sam Hocevar
d3d84948d4
sdl: move files around in separate directories.
7 年前
Sam Hocevar
25b5d97d28
gui: clean up the ImGui integration code.
7 年前
Sam Hocevar
fca56d7f7d
Rename some classes and methods to lowercase.
7 年前
Sam Hocevar
1f9be92a66
Use smart pointers in a lot of the rendering code.
7 年前
Sam Hocevar
3effd3abe5
Fix tutorial build and a few compilation warnings.
7 年前
Sam Hocevar
6e428a6243
Remove deprecated code I don’t understand.
7 年前
Sam Hocevar
0e79b79d23
Remove the overly complex thread manager.
7 年前
Sam Hocevar
2df434a2b2
Remove obsolete file.
7 年前
Sam Hocevar
4c9c63894d
Allow to resize the SDL window and propagate changes to the scene.
7 年前
Sam Hocevar
effc880011
tutorial: nicer example for the GIF generation.
7 年前
Sam Hocevar
beeded3d85
render: simplify Renderer code
The scene now owns its renderer, so there is no need to keep a list
of existing renderers and to call Renderer::Get().
7 年前
Sam Hocevar
34fab09274
Remove NaCl support. Google is deprecating it.
7 年前
Sam Hocevar
1d8083af86
engine: get rid of the Dict class (WIP).
This was not a very smart class. We replace it with a bidirectional map.
7 年前
Sam Hocevar
d0f3f71e8c
doc: fix detection of Dot tool and upgrade Doxygen config file.
7 年前
Sam Hocevar
67dd817aa2
math: remove unused trig code.
Let’s be honest, I’m never gonna use it in its current form.
7 年前
Sam Hocevar
6dd7a0cb39
Another lowercase switching frenzy, because why not.
8 年前
Sam Hocevar
50e494803d
Replace array::empty() with array::clear().
We used to have lol::map::empty() to empty maps, but in std::map
this method is called clear(). It sounds safe to harmonise between
our types and have lol::array::clear() too.
8 年前
Sam Hocevar
7faedd4517
build: fix linking with Bullet on Linux.
8 年前
Sam Hocevar
af06563b94
Do not try to link with liblol-bullet if Bullet was disabled.
8 年前
Sam Hocevar
f6c386f560
Allow to build without Bullet Physics.
8 年前
Sam Hocevar
37abf6193f
RIP lol::String ⚰️ LOL
8 年前
Sam Hocevar
9dbfa4d550
Use std::string in a lot of places. Makes a few things simpler.
8 年前
Sam Hocevar
1105a075ce
Rename lol::Timer to lol::timer. Because.
8 年前
Sam Hocevar
cfeaeabf2d
Get rid of lol::map because std::map is obviously superior.
8 年前
Sam Hocevar
980ff37a58
Get rid of numerous uses of lol::String.
8 年前
Sam Hocevar
968f7c92bb
Get rid of String::format in favour of a std::string version.
8 年前
Sam Hocevar
a99848fd2d
Fix Lua-related compilation issues.
8 年前
Sam Hocevar
487c82609c
Make lol-lua an optional dependency.
8 年前
Sam Hocevar
856b656f64
Do not install manpages if --disable-doc is provided.
8 年前
Sam Hocevar
c7fa8939f5
Fix a few build issues when features are disabled.
9 年前
Sam Hocevar
0239617197
Various compilation and warning fixes.
9 年前
Sam Hocevar
845d3878ff
Fix compilation of sprite sample.
9 年前
Sam Hocevar
44e39867b1
Fix approximately 80 billion compilation warnings.
9 年前
Sam Hocevar
2df8762d47
Migrate to Visual Studio 2017.
9 年前
Sam Hocevar
b9effc8977
Fix erratic indentation and file encoding.
9 年前
Sam Hocevar
7e69ef4cfa
build: fix bluenoise.cpp compilation.
9 年前
Sam Hocevar
7b2f3bdcfb
samples: add blue noise generation demo.
9 年前
Sam Hocevar
c6374c7e07
movie: replace the old Movie class with a GIF encoder.
9 年前
Sam Hocevar
7558d0664a
image: more method renaming for consistency.
9 年前
touky
6c2aee32a4
fixes
debug draw fixes are really un-numerous in ze lol, it seems
10 年前
touky
575ef8e497
DebugDrawContext pass
Seems to still build in lol, will check other works to be sure
10 年前
touky
fab4610405
lolua tweaks
Added macros to help basic setup
10 年前
touky
eb943fc5e3
Lolua small simplification
getter default params are better now
10 年前