Sam Hocevar
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28e8fd6834
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image: first GIF encoder iteration.
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10 years ago |
Benjamin ‘Touky’ Huet
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cb7a99bac3
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Added ShaderBuilder
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10 years ago |
Benjamin ‘Touky’ Huet
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e57501509f
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build FIX ?
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10 years ago |
Benjamin ‘Touky’ Huet
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7cc231228f
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Added VcProj in sln
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10 years ago |
Sam Hocevar
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2b81246a22
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build: reorganise some visual studio shit and comment some files.
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10 years ago |
Sam Hocevar
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b599c88582
|
build: fix an infinite loop in one of our build scripts and work around
a bug that causes the log files to be saved to an incorrect location.
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10 years ago |
Sam Hocevar
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7934df34ef
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build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
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10 years ago |
Sam Hocevar
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7d8e75b029
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build: fix SDL2 library names.
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10 years ago |
Sam Hocevar
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a9b4281b47
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build: update our Win32 SDL_image and SDL_mixer.
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10 years ago |
Sam Hocevar
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7d4a58021f
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build: use SDL2 on Windows.
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10 years ago |
Sam Hocevar
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d37d124849
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sdl: SDL2 video and audio support (no input yet).
|
10 years ago |
Sam Hocevar
|
b2283cd1a3
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build: update VS solution and fix a few compilation warnings.
|
10 years ago |
Sam Hocevar
|
cadc4d18b0
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test: move the unit tests to the engine, and lolunit out of the engine.
|
10 years ago |
Sam Hocevar
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0e91d9cf66
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build: fix an infinite loop in recursive rules.
|
10 years ago |
Sam Hocevar
|
0bc2ec0480
|
build: move VS solution one directory below and create a VS2014 solution.
|
10 years ago |
Sam Hocevar
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1ad2430ba9
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image: implement Image::Lock2D().
|
10 years ago |
Sam Hocevar
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59a157a58c
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build: port solution to VS2013. Muahahaha.
|
10 years ago |
Sam Hocevar
|
79ed58f1f0
|
Merge branch 'master' into scenegraph
|
10 years ago |
Benjamin ‘Touky’ Huet
|
fe50f4f05e
|
fixed sln
|
10 years ago |
Sam Hocevar
|
1544efa0cd
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image: the GDI+ backend can now save images, too.
|
10 years ago |
Lolbot
|
bb4f3923cd
|
fixed 18 files out of 2788:
- removed 121 CR characters
- removed 0 trailing whitespaces
- replaced 1 tabs with spaces
- fixed 18 svn:eol-style properties
|
10 years ago |
Benjamin ‘Touky’ Huet
|
9a09939793
|
Added SpriteSorter and SquadShooter
|
10 years ago |
Sam Hocevar
|
0f0d8a5382
|
build: more Raspberry Pi build fixes.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
cb6161d03a
|
Added first sprite sorter project.
|
10 years ago |
Sam Hocevar
|
016d57fde6
|
build: update Raspi paths for newest firmware.
|
10 years ago |
Sam Hocevar
|
7931bfaed6
|
build: some PS4 build fixes.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
f9d63306a5
|
Added Face Slice by plane
|
10 years ago |
Benjamin ‘Touky’ Huet
|
b7fc1953ab
|
Some names tweaks
Added workbench, for personnal experimentation.
|
10 years ago |
Sam Hocevar
|
e2eb9e9ed7
|
build: minor Win32 fixes for Jylam's project.
|
11 years ago |
Sam Hocevar
|
d46e63ff29
|
build: VS2012 solution and project tweaks for exotic platforms.
|
11 years ago |
Benlitz
|
246af694d8
|
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
|
11 years ago |
Sam Hocevar
|
0f3805be4c
|
android: various fixes, but the switch to NativeActivity isn't complete.
|
11 years ago |
Sam Hocevar
|
1e15e3ec43
|
singlshot: add a Visual Studio project and fix minor things.
|
11 years ago |
Benlitz
|
f10d224d9d
|
lolui: first draft of an ui framework (wip)
|
11 years ago |
Sam Hocevar
|
470fbbc550
|
build: add Abuse to the Visual Studio solution and exclude NaCl files
from all platform builds.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
14a70cd511
|
Added build-js & lol_shell.html, an equivalent to the base emscripten shell.html.
|
11 years ago |
Benlitz
|
6d4f82034e
|
puzzle game, project created
|
11 years ago |
Lolbot
|
eae4cc44bf
|
fixed 21 files out of 2631:
- removed 9 CR characters
- removed 0 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 21 svn:eol-style properties
|
11 years ago |
Benjamin ‘Touky’ Huet
|
78f131385b
|
Added Makefile to solution
|
11 years ago |
Sam Hocevar
|
b45c1dc7fe
|
physics: always activate Bullet and remove dead code.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
05c476c22a
|
Added nacl_phystest to test physic compatibility with nacl.
|
11 years ago |
Benlitz
|
b98b0c7c30
|
Visual Studio 2012 solution + minor ignore list updates
|
11 years ago |
Benlitz
|
ad6e32dce1
|
Added project Voxel ported to the Lol
|
11 years ago |
Sam Hocevar
|
9bea2cdd0a
|
Improvements in check-source.sh.
|
11 years ago |
Sam Hocevar
|
f876853948
|
build: automatically add svn:eol-style = RF property to source files.
|
11 years ago |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 years ago |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
11 years ago |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
11 years ago |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 years ago |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
11 years ago |