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lolengine
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lol
kopie van https://github.com/lolengine/lol
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801 Commits
5 Branches
779 MiB
Tree: 90bfc79b22
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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2 Commits (90bfc79b22297adaee8e9edb8b7640563c1c1752)

Auteur SHA1 Bericht Datum
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 jaren geleden
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 14 jaren geleden
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 jaren geleden
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 15 jaren geleden
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 jaren geleden
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 jaren geleden
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 jaren geleden
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 15 jaren geleden
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 15 jaren geleden
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