Sam Hocevar
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d373081b80
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
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10 jaren geleden |
Sam Hocevar
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da6b3d5cd0
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scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
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10 jaren geleden |
Benjamin ‘Touky’ Huet
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c7219ff1dd
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New year copyright update.
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12 jaren geleden |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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12 jaren geleden |
Sam Hocevar
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90bfc79b22
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core: tick methods now use seconds, like any sane system.
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13 jaren geleden |
Sam Hocevar
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6266c289ee
|
tileset: replace the Tiler ID system with real TileSet objects. The only
thing that is still broken is the Layer <--> Map interface.
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13 jaren geleden |
Sam Hocevar
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22b7a41c2e
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core: fix include guard naming scheme.
|
14 jaren geleden |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
14 jaren geleden |
Sam Hocevar
|
6405ef32ea
|
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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14 jaren geleden |
Sam Hocevar
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f76b95f200
|
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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14 jaren geleden |
Sam Hocevar
|
6c3b80be8f
|
Particle emitter test.
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14 jaren geleden |
Sam Hocevar
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b7e01a1f90
|
Skeleton for the particle emitter class.
|
14 jaren geleden |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
14 jaren geleden |
Sam Hocevar
|
54a05e0c2c
|
Allow for different priorities in game and draw tick levels.
|
14 jaren geleden |
Sam Hocevar
|
1f3226dc2f
|
Add a debugging sphere object to test transparency.
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14 jaren geleden |
Sam Hocevar
|
57a0cb5102
|
Refactor stuff.
|
14 jaren geleden |
Sam Hocevar
|
50e4f67254
|
Get the timer to talk milliseconds instead of seconds.
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14 jaren geleden |
Sam Hocevar
|
4d63ad6ada
|
Rename "asset" to "entity". It's way cooler.
|
14 jaren geleden |
Sam Hocevar
|
0fe723ee86
|
Implement video recording using libpipi.
|
14 jaren geleden |
Sam Hocevar
|
e16f8d7804
|
Add a debug sprite to the scene.
|
14 jaren geleden |