12 Incheckningar (91451eaf70ebae1a91ad89274728d6407d71dc9d)

Upphovsman SHA1 Meddelande Datum
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 år sedan
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 år sedan
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 år sedan
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 år sedan
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 år sedan
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 år sedan
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 år sedan
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 år sedan
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 år sedan
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 år sedan
  Sam Hocevar 6c3b80be8f Particle emitter test. 14 år sedan
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 år sedan
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 år sedan
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 år sedan
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 14 år sedan
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 år sedan
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 år sedan
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 år sedan
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 14 år sedan
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 14 år sedan