115 Commit (9307f454ad1e3167bed4fa025b76ea248bce3eb3)

Autore SHA1 Messaggio Data
  Sam Hocevar 50e494803d Replace array::empty() with array::clear(). 6 anni fa
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 7 anni fa
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. 7 anni fa
  touky 24d9405ff3 ResourceLoader + tileset tweaks 8 anni fa
  touky 19545aa446 imgui extension + tileset 8 anni fa
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 8 anni fa
  Sam Hocevar 3d95e93cea tileset: remove an old PS3 hack. 8 anni fa
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 9 anni fa
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 anni fa
  Sam Hocevar 3eb7db5e4d tileset: rename AddTile() to define_tile(). 9 anni fa
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. 9 anni fa
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 anni fa
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9 anni fa
  Sam Hocevar 6914c4e05e tileset: disable weird inheritance code. 9 anni fa
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 9 anni fa
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 anni fa
  Sam Hocevar d88217d413 base: fix header inconsistencies that broke the build. 10 anni fa
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 anni fa
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 anni fa
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. 10 anni fa
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 anni fa
  Sam Hocevar 227411f337 image: refactor codecs so that they no longer store anything in the image 10 anni fa
  Sam Hocevar f455f0e2d1 image: start reworking the Image class to properly split the pixel handling 10 anni fa
  Sam Hocevar d16595a0bc image: some refactoring of the Image class. Not final. 10 anni fa
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 anni fa
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 10 anni fa
  Benjamin ‘Touky’ Huet a78293bf92 tileset zoom fix -sowwwwy- 10 anni fa
  Benjamin ‘Touky’ Huet 58a0c1001a ThreadManager is now an entity, it's awesooooome 10 anni fa
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 10 anni fa
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 anni fa
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. 10 anni fa
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 10 anni fa
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. 10 anni fa
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 11 anni fa
  Benlitz 60b06ee98e added BytesPerPixel() method to PixelFormat structure 11 anni fa
  Sam Hocevar 95369e26db base: a few minor style tweaks. 11 anni fa
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 11 anni fa
  Sam Hocevar 9e236b8946 gpu: fix several bugs introduced by the tileset refactoring. 11 anni fa
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 11 anni fa
  Sam Hocevar aeda5c74f7 gpu: ugly hack to avoid sprite artifacts on the PS3. 11 anni fa
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 11 anni fa
  Sam Hocevar e6b0bd07bf image: hide the constructor behind a factory so that we can later 11 anni fa
  Sam Hocevar f16704ecb0 image: GetData returns uint8_t* instead of void*, it's a lot safer. 11 anni fa
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 11 anni fa
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 11 anni fa
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 11 anni fa
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. 11 anni fa
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 11 anni fa
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. 12 anni fa