115 次代码提交 (9307f454ad1e3167bed4fa025b76ea248bce3eb3)

作者 SHA1 备注 提交日期
  Sam Hocevar 50e494803d Replace array::empty() with array::clear(). 6 年前
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 7 年前
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. 7 年前
  touky 24d9405ff3 ResourceLoader + tileset tweaks 8 年前
  touky 19545aa446 imgui extension + tileset 8 年前
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 8 年前
  Sam Hocevar 3d95e93cea tileset: remove an old PS3 hack. 8 年前
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 9 年前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 年前
  Sam Hocevar 3eb7db5e4d tileset: rename AddTile() to define_tile(). 9 年前
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. 9 年前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 年前
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9 年前
  Sam Hocevar 6914c4e05e tileset: disable weird inheritance code. 9 年前
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 9 年前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 年前
  Sam Hocevar d88217d413 base: fix header inconsistencies that broke the build. 10 年前
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 年前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年前
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 年前
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. 10 年前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 年前
  Sam Hocevar 227411f337 image: refactor codecs so that they no longer store anything in the image 10 年前
  Sam Hocevar f455f0e2d1 image: start reworking the Image class to properly split the pixel handling 10 年前
  Sam Hocevar d16595a0bc image: some refactoring of the Image class. Not final. 10 年前
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 年前
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 10 年前
  Benjamin ‘Touky’ Huet a78293bf92 tileset zoom fix -sowwwwy- 10 年前
  Benjamin ‘Touky’ Huet 58a0c1001a ThreadManager is now an entity, it's awesooooome 10 年前
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 10 年前
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 年前
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. 10 年前
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 10 年前
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. 10 年前
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 11 年前
  Benlitz 60b06ee98e added BytesPerPixel() method to PixelFormat structure 11 年前
  Sam Hocevar 95369e26db base: a few minor style tweaks. 11 年前
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 11 年前
  Sam Hocevar 9e236b8946 gpu: fix several bugs introduced by the tileset refactoring. 11 年前
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 11 年前
  Sam Hocevar aeda5c74f7 gpu: ugly hack to avoid sprite artifacts on the PS3. 11 年前
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 11 年前
  Sam Hocevar e6b0bd07bf image: hide the constructor behind a factory so that we can later 11 年前
  Sam Hocevar f16704ecb0 image: GetData returns uint8_t* instead of void*, it's a lot safer. 11 年前
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 11 年前
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 11 年前
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 11 年前
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. 11 年前
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 11 年前
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. 12 年前