Sam Hocevar
50e494803d
Replace array::empty() with array::clear().
We used to have lol::map::empty() to empty maps, but in std::map
this method is called clear(). It sounds safe to harmonise between
our types and have lol::array::clear() too.
6 年前
Sam Hocevar
37abf6193f
RIP lol::String ⚰️ LOL
7 年前
Sam Hocevar
44e39867b1
Fix approximately 80 billion compilation warnings.
7 年前
touky
24d9405ff3
ResourceLoader + tileset tweaks
Moved ImageLoader to ResourceLoader, so that loading is extensible.
i.e. here: Zed image loader now loads up a tileset instead of being a
hacked image loader.
Goal is to support more funky stuff (wad, pak .....)
8 年前
touky
19545aa446
imgui extension + tileset
imGui docking extension tweak
tileset new getters
8 年前
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
8 年前
Sam Hocevar
3d95e93cea
tileset: remove an old PS3 hack.
8 年前
Sam Hocevar
848344cc7b
build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions.
9 年前
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9 年前
Sam Hocevar
3eb7db5e4d
tileset: rename AddTile() to define_tile().
This is to avoid confusion with Scene::AddTile().
9 年前
Sam Hocevar
6f1b4353a8
scene: make the sprite tile API use matrices internally.
The old public API is maintained for now but should be considered
deprecated.
9 年前
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 年前
Sam Hocevar
2fa398926d
math: improve the 2D and 3D box classes.
Box objects (AABB) now have the long awaited extent() and center()
methods. Corners are now called “aa” and “bb” for convenience. The
WorldEntity class uses a box3 for its AABB instead of two vec3s.
This allows us to simplify a lot of verbose code.
9 年前
Sam Hocevar
6914c4e05e
tileset: disable weird inheritance code.
This sort of pImpl inheritance code code was weird, I got rid of it
and added a new pointer in the TileSet class instead.
9 年前
Benjamin ‘Touky’ Huet
bd9fddc5d9
Split Tileset in TextureImage -> Tileset
Added Texture (by image) update in TextureImage (and tileset)
Added lolimgui first integration pass
9 年前
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 年前
Sam Hocevar
d88217d413
base: fix header inconsistencies that broke the build.
10 年前
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
10 年前
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 年前
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
10 年前
Sam Hocevar
12d249f3fa
image: add Convolution() method, with optimisation for separable filters.
10 年前
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10 年前
Sam Hocevar
227411f337
image: refactor codecs so that they no longer store anything in the image
objects themselves.
10 年前
Sam Hocevar
f455f0e2d1
image: start reworking the Image class to properly split the pixel handling
and the codec logic.
10 年前
Sam Hocevar
d16595a0bc
image: some refactoring of the Image class. Not final.
10 年前
Sam Hocevar
44dec8612e
core: fix minor Windows and Raspberry compilation issues.
10 年前
Benjamin ‘Touky’ Huet
f5e37a4337
AddedSprite_sorter stores parameters now.
Added palette in Scene.
10 年前
Benjamin ‘Touky’ Huet
a78293bf92
tileset zoom fix -sowwwwy-
10 年前
Benjamin ‘Touky’ Huet
58a0c1001a
ThreadManager is now an entity, it's awesooooome
10 年前
Benjamin ‘Touky’ Huet
3d4b3d53c3
Added bunch of stuff on threads and images.
10 年前
Sam Hocevar
c9b8ff54a1
misc: some refactoring in texture handling.
10 年前
Sam Hocevar
c29058ac87
gpu: give access to the Texture behind a TileSet.
10 年前
Sam Hocevar
32143b8bb4
scene: allow to rotate sprites around the Z axis.
10 年前
Sam Hocevar
6c0cab193c
scene: position sprite tiles from their centre instead of their corner.
10 年前
Sam Hocevar
7c8fc6df12
gpu: move more platform-specific code from Video to Render.
11 年前
Benlitz
60b06ee98e
added BytesPerPixel() method to PixelFormat structure
11 年前
Sam Hocevar
95369e26db
base: a few minor style tweaks.
11 年前
Sam Hocevar
9a752c84d8
tileset: refactor the tile generation code.
11 年前
Sam Hocevar
9e236b8946
gpu: fix several bugs introduced by the tileset refactoring.
11 年前
Sam Hocevar
d34d31dae0
base: some refactoring in the tileset class.
11 年前
Sam Hocevar
aeda5c74f7
gpu: ugly hack to avoid sprite artifacts on the PS3.
11 年前
Sam Hocevar
d4dcdb75e6
gpu: account for the HLSL half-texel offset on the PS3.
11 年前
Sam Hocevar
e6b0bd07bf
image: hide the constructor behind a factory so that we can later
return an already created object if necessary.
11 年前
Sam Hocevar
f16704ecb0
image: GetData returns uint8_t* instead of void*, it's a lot safer.
11 年前
Sam Hocevar
c46b3fbfec
image: remove the Image::Format enum and use PixelFormat instead.
11 年前
Sam Hocevar
6e282a674a
base: remove some sprintf() calls in profit of string ops.
11 年前
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
11 年前
Benjamin ‘Touky’ Huet
77dcb3c146
EasyMesh : vdecl/vbo flag test fixup.
Tileset : added GetTileSize().
11 年前
Benjamin ‘Touky’ Huet
a573b0908b
MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones.
11 年前
Sam Hocevar
42fb9b6853
gpu: support 1-component (luminance) textures.
12 年前