Sam Hocevar
0239617197
Various compilation and warning fixes.
7 years ago
Sam Hocevar
1db2c5ca0f
Allow ! and bool operators on polynomials.
This allows us to manipulate polynomials of polynomials. Not sure why yet,
but it could be useful to implement 2-variable polynomials.
7 years ago
Sam Hocevar
44e39867b1
Fix approximately 80 billion compilation warnings.
7 years ago
Sam Hocevar
03b00d6f24
Mingw64 compilation fixes.
7 years ago
Sam Hocevar
ff0ff83d98
Update EXTRA_DIST in several makefiles.
7 years ago
Sam Hocevar
29b41d9c08
Fix typo in nodiscard attribute feature detection.
7 years ago
Sam Hocevar
7e17bd8a8d
Exclude SDL source files from .vcxproj if enable_sdl is "no".
7 years ago
Sam Hocevar
5b21579db4
Add --disable-opengl flag.
This flag disables GL, GLES, but also Glew and EGL libraries.
7 years ago
Sam Hocevar
4e313aa810
Fix unused variable warnings in the polynomial code.
7 years ago
Sam Hocevar
7be150b0e4
Allow to build without SDL or ffmpeg.
Linux-only for now. This will be necessary for projects that do not
actually use the rendering engine, such as LolRemez.
7 years ago
Sam Hocevar
2df8762d47
Migrate to Visual Studio 2017.
7 years ago
Sam Hocevar
fe99aca67d
Use [[nodiscard]] in a lot of places.
This will let us detect problems with unused return values. For instance,
if you don’t remember that normalize(q) returns a pointer and expect it
to modify the object, you’ll get this warning:
warning: ignoring return value of function declared with 'nodiscard' attribute [-Wunused-result]
quat q(1,2,3,4); normalize(q);
^~~~~~~~~ ~
7 years ago
Sam Hocevar
9981cf4ce9
Make some AVL tree code less verbose.
7 years ago
Sam Hocevar
c86f703dcf
Some Windows compilation fixes + support for [[nodiscard]].
7 years ago
Sam Hocevar
b9effc8977
Fix erratic indentation and file encoding.
7 years ago
Sam Hocevar
9bdb67a51a
Fix source file encoding.
7 years ago
Sam Hocevar
aca1660e1e
Disable debug messages by default and downgrade a few messages.
From now on, msg::debug will not display anything, unless this is a debug
build, or the LOL_DEBUG environment variable is set.
7 years ago
Sam Hocevar
1733d0ffd8
math: tweak the real number printing routine.
By adding a bias we ensure that 1.999… will be displayed as 2.0 as long as we
do not ask for too many digits, and that rounding is reasonable for most values.
Note that our need for proper rounding is not as high as for IEEE floats since
we have an insane amount of digits at our disposal.
Also we now get rid of trailing zeroes when printing reals.
7 years ago
Sam Hocevar
17db5be5c8
math: remove some hardcoded stuff from the real numbers implementation.
7 years ago
Sam Hocevar
df7454b36a
math: add real::R_MIN and real::R_MAX and get rid of real::ulp().
7 years ago
Sam Hocevar
60ee86f908
ufiodsfiodsifods
7 years ago
Sam Hocevar
f9058a384d
3rdparty: upgrade PEGTL to its latest version (2.1.4 or something).
7 years ago
Sam Hocevar
5d62baaaae
math: parse hexadecimal reals as per C standard, 6.4.4.2.
7 years ago
Sam Hocevar
7b9d98109b
math: use exponentiation by squaring for real::pow().
7 years ago
Sam Hocevar
2e696e7b32
build: fix compilation on MSYS2 when glew is not available. Fixes #8 .
7 years ago
Sam Hocevar
8f3f1736d8
build: fix multiple definition of EXTRA_DIST.
7 years ago
Sam Hocevar
ee622b762f
build: add several missing distributed files for Windows versions.
7 years ago
Sam Hocevar
26e60e45fc
getopt: fix an assert triggered in the Windows runtime.
7 years ago
Sam Hocevar
c6374c7e07
movie: replace the old Movie class with a GIF encoder.
7 years ago
Sam Hocevar
7558d0664a
image: more method renaming for consistency.
7 years ago
Sam Hocevar
e3b1011d37
image: rename some stuff.
7 years ago
Sam Hocevar
a45a0d45d1
audio: do not free buffers that SDL may be using.
8 years ago
Sam Hocevar
3544e76a4d
input: fix uninitialised variable.
8 years ago
Sam Hocevar
a3a802e88f
Update PEGTL submodule to latest upstream branch.
8 years ago
touky
ea93e0fecc
baselua fix
return 1 added after sam remark
8 years ago
Sam Hocevar
f533ecffad
Various compilation fixes.
8 years ago
touky
24d9405ff3
ResourceLoader + tileset tweaks
Moved ImageLoader to ResourceLoader, so that loading is extensible.
i.e. here: Zed image loader now loads up a tileset instead of being a
hacked image loader.
Goal is to support more funky stuff (wad, pak .....)
8 years ago
touky
19545aa446
imgui extension + tileset
imGui docking extension tweak
tileset new getters
8 years ago
touky
90a7d2055d
imgui vec conversion
8 years ago
touky
fd3a6a8ae6
imgui + renderer + mouse scroll
Added scissor mode in renderer
Added scissor support in imGui
Mouse scroll sensivity tweak
8 years ago
touky
f52db94b51
imgui extension
small imgui extension
scene palette shader crashfix
8 years ago
touky
d8efedf4d7
sdl input tweak
sdl integration now supports OS character input as per existing in sdl.
Use SetTextInputActive to turn it off/on
8 years ago
touky
6b4d1645f0
git fuckup
......
8 years ago
touky
575ef8e497
DebugDrawContext pass
Seems to still build in lol, will check other works to be sure
8 years ago
touky
fab4610405
lolua tweaks
Added macros to help basic setup
8 years ago
touky
eb943fc5e3
Lolua small simplification
getter default params are better now
8 years ago
touky
0cdeb424d9
2nd pass, removed all old code, and fixed all the wrong usages
8 years ago
touky
4d78d62a70
Lolua refactor 2nd pass: New version is much simpler and practical
Next pass is clean-up and fix of all the old usage
8 years ago
touky
893ab7b6f5
first little pass, everything is broken.
Will resume on other computer.
8 years ago
Lolbot
af53a69eb7
fixed 9 files out of 506:
- removed 0 CR characters
- removed 7 trailing whitespaces
- replaced 332 tabs with spaces
8 years ago