2026 Commits (9307f454ad1e3167bed4fa025b76ea248bce3eb3)

Author SHA1 Message Date
  Sam Hocevar f1c34b8660 lua: import lua 5.3.3 source (was 5.2.1). 8 years ago
  Sam Hocevar 2e997f24f1 math: allow rand(0), it’s arguably better than raising SIGFPE. 8 years ago
  Sam Hocevar 64a12b1ad4 sys: allow to load images with an absolute path. 8 years ago
  Sam Hocevar f687beeb9e math: add lol::round() to our maths functions. 8 years ago
  Sam Hocevar 3d95e93cea tileset: remove an old PS3 hack. 8 years ago
  Sam Hocevar bd96cfeb51 Add LuaLoader::Find() helper to find the state’s loader. 8 years ago
  Sam Hocevar 581ecea541 engine: fix scene rendering. 8 years ago
  Sam Hocevar 8044747ac3 base: new string functions. 8 years ago
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 8 years ago
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 8 years ago
  Sam Hocevar cb10d6fbdf zepto8: try to execute Lua code 8 years ago
  Sam Hocevar 5508d102fe Fix numerous build errors. 8 years ago
  Sam Hocevar cfaa27df47 scene: change sprite tile angles to radians. 8 years ago
  Sam Hocevar b0f8b24b4b lua: fix a very old bug in the Lua hooks. 8 years ago
  Sam Hocevar 7939719ce1 gpu: fix GLES 2.x support. 8 years ago
  Sam Hocevar 12f5cecbb9 core: minor cosmetic fix. 9 years ago
  Sam Hocevar 0566c16b69 sampler: add a few sanity checks to sampler. 9 years ago
  Sam Hocevar 94f71f27c2 build: compilation fixes for Visual Studio. 9 years ago
  Sam Hocevar c7567975e3 math: add τ (tau) to the list of maths constants. 9 years ago
  Sam Hocevar 1b2a4ca8d1 build: fix issues with SDL detection on 32-bit systems. 9 years ago
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 9 years ago
  Sam Hocevar 868a0502ef build: _C conflicts with other macros (rightly so); fix this. 9 years ago
  Sam Hocevar 1280e15c9e build: use <GL/glew.h> instead of <glew.h>. 9 years ago
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 years ago
  Sam Hocevar 1cb187abd5 Some cleanup in the Visual Studio files. 9 years ago
  Sam Hocevar 155dc4af14 Work around an apparent Visual Studio compiler bug. 9 years ago
  Guillaume Bittoun 3f6cd5b120 polynomial: accuracy improvement on double root in order 3 9 years ago
  Guillaume Bittoun 51d8ed6458 polynomial: Improving tests for double/triple roots in order 3 9 years ago
  Sam Hocevar 75035be227 math: fix epsilon in some double equality unit tests. 9 years ago
  Sam Hocevar d332ad0f6f math: add unit tests to check that radians(90) == radians(90.0). 9 years ago
  Sam Hocevar 41af385a4c math: degrees() and radians() return floating point even with integer arguments. 9 years ago
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 years ago
  Sam Hocevar 45b57cc102 math: rename re() to inverse() in all classes. 9 years ago
  Sam Hocevar 5a15c90fcc math: add SQT inverse method. 9 years ago
  Sam Hocevar d618053d00 math: add composition of SQT transforms and the corresponding unit tests. 9 years ago
  Sam Hocevar 45b792cc8e test: refactor some stuff in the unit tests because I like it better that way. 9 years ago
  Sam Hocevar 7166760eaf math: add a new sqt type for scale/rotation/translation transforms. 9 years ago
  Sam Hocevar 4a968ad27e base: don’t prefix variable names with ‘_’. 9 years ago
  Sam Hocevar a69a086c01 scene: move old Line and Tile API to child structures. 9 years ago
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 years ago
  Sam Hocevar 3eb7db5e4d tileset: rename AddTile() to define_tile(). 9 years ago
  Sam Hocevar ccc1741023 scene: minor optimisation in Scene::AddTile(). 9 years ago
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. 9 years ago
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 9 years ago
  Sam Hocevar 5ea13fc857 scene: clean up a few things here and there. 9 years ago
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 years ago
  Sam Hocevar 38733fade7 math: move the matrix-to-quaternion code to a global header. 9 years ago
  Sam Hocevar 977049a7b3 math: make the matrix-to-quaternion code shorter. 9 years ago
  Sam Hocevar 74d2ce93fe polynomial: compute u_norm and v_norm directly and use cbrt() instead of pow(x,1/3). 9 years ago
  Sam Hocevar d9b37a0c8d math: add lol::cbrt as a direct alias to std::cbrt. 9 years ago