Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
8 years ago
Sam Hocevar
25ad63d33d
scene: add Scene::pre_render and post_render
This allows actors to perform draw commands in TickDraw(), even
if it’s not exactly what we want in the future.
8 years ago
Sam Hocevar
78fdedf06f
base: add operator for char + String
8 years ago
Sam Hocevar
96fc303163
getopt: Windows build fix
8 years ago
Sam Hocevar
75a8caa6ad
Update PEGTL submodule to a custom branch of ours.
8 years ago
Sam Hocevar
f69c3352ea
build: clean up “make dist” rules.
8 years ago
Sam Hocevar
6a35a64dd5
sys: make a few functions lowercase.
8 years ago
Sam Hocevar
afada09f64
getopt: minor improvements.
8 years ago
Sam Hocevar
c5a4f59517
sys: getopt wrapper and reimplementation (first iteration).
8 years ago
Sam Hocevar
afc48d2927
scene: add render buffers and a temporary postprocess
8 years ago
Sam Hocevar
8c3c62bdc0
build: improvements when building as a subproject
8 years ago
Sam Hocevar
244a1cbe97
sys: always try to open files directly on the filesystem
8 years ago
Sam Hocevar
e8cb6606ac
build: add .gitignore files to some 3rd party libraries
8 years ago
Sam Hocevar
a463b80356
git: bring some submodules up to date
8 years ago
Sam Hocevar
25537c610e
build: fix Visual Studio projects
8 years ago
Sam Hocevar
92bc63ea95
build: minor file renaming
8 years ago
Sam Hocevar
9c90721bda
build: make mingw-std-threads a submodule
8 years ago
Sam Hocevar
fb641c9e81
build: move PEGTL to a Git submodule
8 years ago
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
8 years ago
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
8 years ago
Sam Hocevar
1dcb065121
build: make imgui a submodule instead of copying it
8 years ago
Sam Hocevar
fe279ea38b
build: various autotools improvements and fixes
8 years ago
Sam Hocevar
14eafb48f5
build: add flags to disable unwanted builds
For now the flags are: --disable-doc --disable-test
--disable-samples --disable-tutorial.
8 years ago
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
8 years ago
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8 years ago
Lolbot
3d8c1315be
fixed 368 files out of 4599:
- removed 0 CR characters
- removed 1 trailing whitespaces
- replaced 1 tabs with spaces
- fixed 367 svn:eol-style properties
8 years ago
Sam Hocevar
70799848f7
scene: make the postprocess a nop for now and clean up some shaders.
8 years ago
Sam Hocevar
a5290030fc
build: fix .vcxproj files that would be constantly out of date.
8 years ago
Sam Hocevar
2c6a0d1029
bullet: update vcxproj.
8 years ago
Sam Hocevar
4e6e359d2f
bullet: fix warnings here and there.
8 years ago
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
8 years ago
Sam Hocevar
52529cd8b9
bullet: update code to most recent GitHub branch.
8 years ago
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
8 years ago
Sam Hocevar
3a90766614
scene: start working on a postprocess mechanism.
Not all programs support this feature for now, but that’s because they
don’t support the scene framework either, and will need patching. Also
the default postprocess is deliberately exaggerated for now.
8 years ago
Sam Hocevar
42e56399d4
base: hide an old warning from the GCC optimiser.
8 years ago
Sam Hocevar
f9cef654c5
zepto8: add a Visual Studio project.
8 years ago
Sam Hocevar
3db14cd669
win64: various VS 2015 build fixes.
8 years ago
Sam Hocevar
f1c34b8660
lua: import lua 5.3.3 source (was 5.2.1).
8 years ago
Sam Hocevar
2e997f24f1
math: allow rand(0), it’s arguably better than raising SIGFPE.
8 years ago
Sam Hocevar
64a12b1ad4
sys: allow to load images with an absolute path.
8 years ago
Sam Hocevar
f687beeb9e
math: add lol::round() to our maths functions.
8 years ago
Sam Hocevar
3d95e93cea
tileset: remove an old PS3 hack.
8 years ago
Sam Hocevar
bd96cfeb51
Add LuaLoader::Find() helper to find the state’s loader.
8 years ago
Sam Hocevar
581ecea541
engine: fix scene rendering.
Now TickDraw() can be called several times per frame, because we
may have several scenes. This is expected, but it will require
some adjustments later.
8 years ago
Sam Hocevar
8044747ac3
base: new string functions.
Add String.split(char) to split into an array, and add a simple
char const * + lol::String free operator.
8 years ago
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
8 years ago
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
8 years ago
Sam Hocevar
cb10d6fbdf
zepto8: try to execute Lua code
This doesn’t work properly yet because PICO-8 uses a few language
extensions; we will have to decide whether to modify the Lua
interpreter, or change the code on the fly, or something entirely
different.
8 years ago
Sam Hocevar
5508d102fe
Fix numerous build errors.
Various changes in GCC, clang, and libflex had triggered build failures.
8 years ago
Sam Hocevar
cfaa27df47
scene: change sprite tile angles to radians.
8 years ago