25 次代码提交 (932b60a12345aa2d97da7e0fa8ea237b5378b3d6)

作者 SHA1 备注 提交日期
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. 14 年前
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 年前
  Sam Hocevar adf78d0334 Get rid of SdlVideo, it was pretty useless. 14 年前
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 年前
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number 14 年前
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 14 年前
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. 14 年前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 年前
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14 年前
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 14 年前
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. 14 年前
  Sam Hocevar 5e9cb74861 Change the Video class into an interface, implemented by SdlVideo and, 14 年前
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 年前
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 年前
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14 年前
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 14 年前
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 14 年前
  Sam Hocevar f2213985f5 Test collisions. 14 年前
  Sam Hocevar cb5aa211de Fix test map layers. 14 年前
  Sam Hocevar a066bec3bb Sort layers before rendering. 15 年前
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 15 年前
  Sam Hocevar b7e768c3c9 Add a sprite following the mouse. 15 年前
  Sam Hocevar 7264038537 Add mediocre support for .tmx tiled maps. 15 年前
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. 15 年前
  Sam Hocevar 246b4ff176 Move C++ code in an src/ subdirectory. 15 年前
  Sam Hocevar d4834f0160 Upload all vertex buffers on each frame. It is not noticeably slower 15 年前
  Sam Hocevar 3ae989fd4b Testing object layers. 15 年前
  Sam Hocevar 23f7890160 fiuwoifeowifoewifoewfew 15 年前