19 次代码提交 (95369e26db66dc7caa76cfe1e5f679180f0701db)

作者 SHA1 备注 提交日期
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 年前
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年前
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 12 年前
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 年前
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where 12 年前
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get 12 年前
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 12 年前
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 12 年前
  Sam Hocevar 8d28557645 input: fix brain fart in our SDL joystick input. 13 年前
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not 13 年前
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. 13 年前
  Sam Hocevar 102d007cda input: blacklist HDAPS as a joystick, it's not really a joystick. 13 年前
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 13 年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年前
  Sam Hocevar 7fd393b7ef sdl: on Windows, perform the input tick in the main drawing thread. 13 年前
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 年前
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 13 年前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 年前
  Sam Hocevar 92d0050938 ps3: add a build-ps3 script that uses autoconf and automake. 13 年前
  Sam Hocevar bf5e4ba76e sdl: fix touchscreen event handling by first applying mouse moves, then 14 年前
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). 14 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 年前
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 年前
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 年前
  Sam Hocevar ee36574c01 Pieces can now be grabbed around. 14 年前
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 14 年前
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 14 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 年前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 年前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 年前
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 14 年前
  Sam Hocevar 172a256c89 Properly initialise SDL in the input system's constructor. 14 年前
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 14 年前