19 次程式碼提交 (95369e26db66dc7caa76cfe1e5f679180f0701db)

作者 SHA1 備註 提交日期
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 年之前
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 年之前
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 13 年之前
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 13 年之前
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where 13 年之前
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get 13 年之前
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 13 年之前
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 13 年之前
  Sam Hocevar 8d28557645 input: fix brain fart in our SDL joystick input. 13 年之前
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not 13 年之前
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. 13 年之前
  Sam Hocevar 102d007cda input: blacklist HDAPS as a joystick, it's not really a joystick. 13 年之前
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 13 年之前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年之前
  Sam Hocevar 7fd393b7ef sdl: on Windows, perform the input tick in the main drawing thread. 13 年之前
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 14 年之前
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14 年之前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 年之前
  Sam Hocevar 92d0050938 ps3: add a build-ps3 script that uses autoconf and automake. 14 年之前
  Sam Hocevar bf5e4ba76e sdl: fix touchscreen event handling by first applying mouse moves, then 14 年之前
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). 14 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年之前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年之前
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 年之前
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 年之前
  Sam Hocevar ee36574c01 Pieces can now be grabbed around. 15 年之前
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 15 年之前
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 15 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 年之前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15 年之前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 年之前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 年之前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 年之前
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 15 年之前
  Sam Hocevar 172a256c89 Properly initialise SDL in the input system's constructor. 15 年之前
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 15 年之前