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lolengine
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lol
mirror of https://github.com/lolengine/lol
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1149 Commits
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51 MiB
Tree: 956657e86f
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wip/image-kernel
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Commit Graph

9 Commits (956657e86f6c1e1e8d92e9dca217cee1460b1a20)

Author SHA1 Message Date
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 years ago
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 13 years ago
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 13 years ago
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 13 years ago
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
13 years ago
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
13 years ago
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 13 years ago
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
13 years ago
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
13 years ago
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