Sam Hocevar
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cd988786b9
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build: reorganise includes so that we can use precompiled headers later.
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11 лет назад |
Sam Hocevar
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fe665f85b4
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base: strip core.h from its contents and put it in public/private headers.
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11 лет назад |
Sam Hocevar
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15c3039ba5
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misc: fix some coding errors found by Coverity.
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12 лет назад |
Sam Hocevar
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f852e8d7e1
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build: a lot more emscripten build fixes.
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12 лет назад |
Sam Hocevar
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39a8c26fb5
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base: start removing occurrences of NULL on our long journey to nullptr.
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12 лет назад |
jeunathe
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f67fdf41c2
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Fix missing ;
static float to static void for waitseconds()
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13 лет назад |
Benjamin ‘Touky’ Huet
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5ac828fd23
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CIS FIX : timer fix, sam should fix it.
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13 лет назад |
Sam Hocevar
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b9d45606b4
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base: refactor the Timer class to make it more understandable.
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13 лет назад |
Sam Hocevar
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32753fa130
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build: fix a few macro logic issues in SDL.h inclusion.
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13 лет назад |
Sam Hocevar
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1e973c81bd
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build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
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13 лет назад |
Sam Hocevar
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5402346b16
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core: move the Log and Timer classes to the sys/ subdirectory, use
the String class instead of the stack for logging, and get rid of
the old and useless BitField class.
|
13 лет назад |
Benjamin ‘Touky’ Huet
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c7219ff1dd
|
New year copyright update.
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13 лет назад |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
|
13 лет назад |
Sam Hocevar
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9b5880936c
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build: tweak everything to allow building with SDL on the Raspberry Pi.
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13 лет назад |
Sam Hocevar
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fbaf32f1b9
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core: make timers second-based rather than millisecond-based.
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13 лет назад |
Sam Hocevar
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60a2e83d54
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xbox: start working on an Xbox/Direct3D port.
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13 лет назад |
Sam Hocevar
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2edb8115e6
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core: port all code to NativeClient. Nothing runs for now, but it builds.
|
14 лет назад |
Sam Hocevar
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5521b9fd01
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build: start adding Xbox 360 configuration settings to the VS projects.
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14 лет назад |
Sam Hocevar
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a6841e5334
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core: fix a typo in the Win32 timer code.
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14 лет назад |
Sam Hocevar
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e3d21d2244
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timer: avoid useless system calls in the Timer constructor.
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14 лет назад |
Sam Hocevar
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328af22a5f
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ps3: fix a bug in the timer code.
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14 лет назад |
Sam Hocevar
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3d4af0869a
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14 лет назад |
Sam Hocevar
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10b321b204
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core: get rid of now useless <cstdio> includes.
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14 лет назад |
Sam Hocevar
|
700cfbd8ea
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core: fix a few compilation errors and warnings on OS X.
|
14 лет назад |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
15 лет назад |
Sam Hocevar
|
46db0d51c8
|
Fix the SDL timer behaviour. Fixes ticket #26.
|
15 лет назад |
Sam Hocevar
|
f84b659c62
|
Slightly change the ...Data initialisation in classes.
|
15 лет назад |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
15 лет назад |
Sam Hocevar
|
f9ec350c1a
|
Fix a few minor FIXMEs in the code.
|
15 лет назад |
Sam Hocevar
|
787818d0fb
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Do not use SDL for Win32 timers. The OS has all we need.
|
15 лет назад |
Sam Hocevar
|
9319141475
|
Fix a Win32 timer regression bug.
|
15 лет назад |
Sam Hocevar
|
988f7c2885
|
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
|
15 лет назад |
Sam Hocevar
|
50e4f67254
|
Get the timer to talk milliseconds instead of seconds.
|
15 лет назад |
Sam Hocevar
|
0d78ca44ca
|
Implement Timer::PollSeconds(), if necessary.
|
15 лет назад |
Sam Hocevar
|
fa25646f80
|
Improve the timer accuracy even more.
|
15 лет назад |
Sam Hocevar
|
61524527a1
|
Fixed framerate now has sub-millisecond accuracy on Linux.
|
15 лет назад |
Sam Hocevar
|
8bfb98c160
|
Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
|
15 лет назад |