181 次程式碼提交 (96736217fea2e2e748c034c88872875d5d46dcfa)

作者 SHA1 備註 提交日期
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. 8 年之前
  Sam Hocevar b9effc8977 Fix erratic indentation and file encoding. 8 年之前
  Sam Hocevar 9bdb67a51a Fix source file encoding. 8 年之前
  touky fab4610405 lolua tweaks 9 年之前
  touky eb943fc5e3 Lolua small simplification 9 年之前
  touky 0cdeb424d9 2nd pass, removed all old code, and fixed all the wrong usages 9 年之前
  touky 4d78d62a70 Lolua refactor 2nd pass: New version is much simpler and practical 9 年之前
  touky 527e27c880 - ImGUI is now operational again 9 年之前
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 9 年之前
  Sam Hocevar 96d725fd71 lua: replace lol::LuaState with the original lua_State 9 年之前
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 年之前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 年之前
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 10 年之前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 年之前
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 10 年之前
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 10 年之前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 年之前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 10 年之前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 年之前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 年之前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10 年之前
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua 10 年之前
  Lolbot 0b111f1ece fixed 6 files out of 4258: 10 年之前
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. 10 年之前
  Benjamin ‘Touky’ Huet 8222295f3b 2nd pass on Lua integration. 10 年之前
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 10 年之前
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 11 年之前
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass 11 年之前
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 11 年之前
  Benjamin ‘Touky’ Huet d4d0225170 Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 11 年之前
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 年之前
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 11 年之前
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks 11 年之前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 年之前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 年之前
  Sam Hocevar b2283cd1a3 build: update VS solution and fix a few compilation warnings. 11 年之前
  Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename 11 年之前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 年之前
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 年之前
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11 年之前
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 11 年之前
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 11 年之前
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 11 年之前
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. 11 年之前
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. 11 年之前
  Benjamin ‘Touky’ Huet 4c31c7b884 Build fix 11 年之前
  Benjamin ‘Touky’ Huet b2bdb1972f Several name tweaks here and there. 11 年之前
  Benjamin ‘Touky’ Huet b7fc1953ab Some names tweaks 12 年之前
  Sam Hocevar 8443733a08 math: add GLSL-inherited degrees() and radians() conversion functions. 12 年之前
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 12 年之前