282 Commits (96fc3031632272c5b4b09e62e7058d92105441ed)

Author SHA1 Message Date
  Sam Hocevar c5a4f59517 sys: getopt wrapper and reimplementation (first iteration). 8 years ago
  Sam Hocevar 8c3c62bdc0 build: improvements when building as a subproject 8 years ago
  Sam Hocevar 77bac2b98f build: new --disable-tools configure option 8 years ago
  Sam Hocevar 39c00a8f5c build: add more tests to the common m4 file 8 years ago
  Sam Hocevar 9c90721bda build: make mingw-std-threads a submodule 8 years ago
  Sam Hocevar fb641c9e81 build: move PEGTL to a Git submodule 8 years ago
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 8 years ago
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 8 years ago
  Sam Hocevar 1dcb065121 build: make imgui a submodule instead of copying it 8 years ago
  Sam Hocevar fe279ea38b build: various autotools improvements and fixes 8 years ago
  Sam Hocevar fe5bcc55cc build: move C++11 support macros to the common .m4 file 8 years ago
  Sam Hocevar 3544b8ccd7 build: update Visual Studio solution 8 years ago
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 8 years ago
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 years ago
  Sam Hocevar a5290030fc build: fix .vcxproj files that would be constantly out of date. 8 years ago
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 8 years ago
  Sam Hocevar 52529cd8b9 bullet: update code to most recent GitHub branch. 8 years ago
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 8 years ago
  Sam Hocevar 6a6cd8dc1d ld36: bootstrap project. 8 years ago
  Sam Hocevar f9cef654c5 zepto8: add a Visual Studio project. 8 years ago
  Sam Hocevar 3db14cd669 win64: various VS 2015 build fixes. 8 years ago
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 8 years ago
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 8 years ago
  Sam Hocevar 8e63078f0e allturdbeast: in-game documentation. 8 years ago
  Sam Hocevar 7926ccf9b0 ld35: it’s that time of the year again. 8 years ago
  Sam Hocevar 1280e15c9e build: use <GL/glew.h> instead of <glew.h>. 9 years ago
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 years ago
  Sam Hocevar ab930faa05 ld34: it’s that time of the year again. 9 years ago
  Sam Hocevar 1cb187abd5 Some cleanup in the Visual Studio files. 9 years ago
  Sam Hocevar bc9c8ff411 Move LD33 entry to main games directory. 9 years ago
  Sam Hocevar 4bd6538a87 Fix a bug in SDL detection causing false positives. 9 years ago
  Sam Hocevar 37837ebdf1 Prepare files and project for LD33. 9 years ago
  Sam Hocevar 144cb0df31 sys: get rid of pthreads. 9 years ago
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 years ago
  Sam Hocevar 716585448e sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW. 9 years ago
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash 9 years ago
  Sam Hocevar 144b6b344c sot3000: more improvememnts. 9 years ago
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 9 years ago
  Sam Hocevar e2ba6e44a3 sot3000: make the game code public. 9 years ago
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 years ago
  Sam Hocevar 2cad5dcb28 ld32: bare files for a Ludum Dare 32 game. 9 years ago
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 9 years ago
  Benjamin ‘Touky’ Huet 5abbf24a3e Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state) 9 years ago
  Lolbot 7b5ccb47d2 fixed 1892 files out of 4212: 9 years ago
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9 years ago
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 10 years ago
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. 10 years ago
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 10 years ago
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua 10 years ago
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 10 years ago