Benjamin ‘Touky’ Huet
fd6da1f6d9
CIS MASS DESTRUCTION !
Indeed
12 anni fa
Benjamin ‘Touky’ Huet
a2b454d4c4
CIS
12 anni fa
Benjamin ‘Touky’ Huet
9d876b6cb3
CIS FUCK
12 anni fa
Benjamin ‘Touky’ Huet
11b6cfff4c
CIS FIX
12 anni fa
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 anni fa
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
12 anni fa
jeunathe
4f06ca1307
added return
12 anni fa
Benjamin ‘Touky’ Huet
4b358e6042
Skeleton for EasyCharacterController
12 anni fa
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
12 anni fa
Sam Hocevar
c5b40eb1d5
test: fix the physics simulation tick.
12 anni fa
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
12 anni fa
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
12 anni fa
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
12 anni fa
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
12 anni fa
Sam Hocevar
a492530c60
test: fix an alignment issue with btVector3/vec3 casts.
12 anni fa
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
12 anni fa
Sam Hocevar
333f34e09e
test: fix Bullet/Lol quaternion conversions, they use [x y z w] whereas we use
the mathematician-friendly [w x y z].
12 anni fa
Sam Hocevar
92308c4e81
test: use 0 instead of NULL to fix the X360 build.
12 anni fa
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
12 anni fa
Benjamin ‘Touky’ Huet
444ed1df81
EasyPhysics : Added Capsules.
12 anni fa
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
12 anni fa
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
12 anni fa
Benjamin ‘Touky’ Huet
9c5364c734
Added sphere in EasyPhysics
12 anni fa
Benjamin ‘Touky’ Huet
b37dfcabf8
CIS FIX
12 anni fa
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 anni fa