11 Commit (9b5880936cde8c562e468cb137ba0930486eb6b6)

Autore SHA1 Messaggio Data
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 13 anni fa
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not 13 anni fa
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 anni fa
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 13 anni fa
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. 13 anni fa
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 13 anni fa
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 14 anni fa
  Sam Hocevar 5d42f27259 tutorial: port the Mandelbrot dithering shader to Cg. 14 anni fa
  Sam Hocevar 8ec5fff6df core: implement Application::ShowPointer() so that applications can choose 14 anni fa
  Sam Hocevar 8deb365040 core: write a generic application class. 14 anni fa
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14 anni fa
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 anni fa
  Sam Hocevar e750e82332 gl: initialise Glew in the video setup instead of the SDL app, so we don't 14 anni fa
  Sam Hocevar 666efd14ee gl: use Glew if available. 14 anni fa
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). 14 anni fa
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 anni fa
  Sam Hocevar 586302999b Fix delete/free confusions in EglApp and SdlApp. 15 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 anni fa
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 15 anni fa