11 コミット (9b5880936cde8c562e468cb137ba0930486eb6b6)

作成者 SHA1 メッセージ 日付
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 13年前
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not 13年前
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 13年前
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 13年前
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. 13年前
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 13年前
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 14年前
  Sam Hocevar 5d42f27259 tutorial: port the Mandelbrot dithering shader to Cg. 14年前
  Sam Hocevar 8ec5fff6df core: implement Application::ShowPointer() so that applications can choose 14年前
  Sam Hocevar 8deb365040 core: write a generic application class. 14年前
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14年前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14年前
  Sam Hocevar e750e82332 gl: initialise Glew in the video setup instead of the SDL app, so we don't 14年前
  Sam Hocevar 666efd14ee gl: use Glew if available. 14年前
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). 14年前
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14年前
  Sam Hocevar 586302999b Fix delete/free confusions in EglApp and SdlApp. 15年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15年前
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 15年前