Sam Hocevar
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cd988786b9
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build: reorganise includes so that we can use precompiled headers later.
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10 jaren geleden |
Sam Hocevar
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ad9a388e80
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misc: remove 100% of the "using namespace std;" madness.
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10 jaren geleden |
Sam Hocevar
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fe665f85b4
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base: strip core.h from its contents and put it in public/private headers.
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10 jaren geleden |
Sam Hocevar
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398ee1b4d5
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base: use lol::array in most places.
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10 jaren geleden |
Sam Hocevar
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ebfd692152
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base: simplify code here and there.
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10 jaren geleden |
Sam Hocevar
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da6b3d5cd0
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scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
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10 jaren geleden |
Sam Hocevar
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c9b8ff54a1
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misc: some refactoring in texture handling.
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10 jaren geleden |
Benlitz
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6b6d0137bb
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fixed more projects regarding the shader attribute change
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11 jaren geleden |
Sam Hocevar
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4823bc5812
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tutorial: add missing uniform location.
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11 jaren geleden |
Sam Hocevar
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6a8118cb18
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build: put tutorials and lol.js in a new "demos" directory.
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11 jaren geleden |
Sam Hocevar
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42fb9b6853
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gpu: support 1-component (luminance) textures.
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11 jaren geleden |
Sam Hocevar
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3adf42b00c
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build: hide LolFx external declarations behind macros.
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12 jaren geleden |
Sam Hocevar
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6a6e46cf0d
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system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
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12 jaren geleden |
Sam Hocevar
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5366a6b606
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tutorial: display fewer points in the curve tutorial.
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12 jaren geleden |
Sam Hocevar
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c84c092a42
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tutorial: minor tweaks.
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12 jaren geleden |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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12 jaren geleden |
Sam Hocevar
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8b35c75918
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tutorial: change the terrain drawing into an antialiased line graph.
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12 jaren geleden |
Sam Hocevar
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df7a21d68f
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tutorial: add texture demo to the VS solution.
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12 jaren geleden |
Sam Hocevar
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6944db663b
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tutorial: add a new texture generation example.
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12 jaren geleden |