Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
il y a 9 ans
Sam Hocevar
c5a4f59517
sys: getopt wrapper and reimplementation (first iteration).
il y a 9 ans
Sam Hocevar
afc48d2927
scene: add render buffers and a temporary postprocess
il y a 9 ans
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
il y a 9 ans
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
il y a 9 ans
Sam Hocevar
a5290030fc
build: fix .vcxproj files that would be constantly out of date.
il y a 9 ans
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
il y a 9 ans
Sam Hocevar
3a90766614
scene: start working on a postprocess mechanism.
Not all programs support this feature for now, but that’s because they
don’t support the scene framework either, and will need patching. Also
the default postprocess is deliberately exaggerated for now.
il y a 9 ans
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
il y a 10 ans
Sam Hocevar
6ffaca4bbd
engine: move some files around.
il y a 10 ans
Sam Hocevar
508556c0a0
sys: get rid of threadbase.h.
Merge threadbase.h into thread.h since we no longer need to have “secret”
thread implementations; all the platforms we care about have std::thread
or just don’t support threads at all.
il y a 11 ans
Sam Hocevar
42813316b8
build: improve emscripten build.
il y a 11 ans
Benjamin ‘Touky’ Huet
b0e0678468
Mesh: PrimitiveRenderer naming convention fixup
il y a 11 ans
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
il y a 11 ans
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
il y a 11 ans
Benjamin ‘Touky’ Huet
bd9fddc5d9
Split Tileset in TextureImage -> Tileset
Added Texture (by image) update in TextureImage (and tileset)
Added lolimgui first integration pass
il y a 11 ans
Benjamin ‘Touky’ Huet
9c07e8c2e0
Added Thread classes
Added InputProfile in Controller
Added ExecLuaCode
il y a 11 ans
Benjamin ‘Touky’ Huet
106a7632d1
Small folders tweaks
il y a 11 ans
Benjamin ‘Touky’ Huet
baae344fc2
lua property get/set added, not as nice as I wished, but working.
il y a 11 ans
Benjamin ‘Touky’ Huet
596e74c78c
Added first pass for Base Lua setup
il y a 11 ans
Benjamin ‘Touky’ Huet
73cafd5c31
2nd EasyMesh split pass
il y a 11 ans
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
il y a 11 ans
Sam Hocevar
f791b672ed
misc: lots of compilation fixes for Visual Studio (related to mediocre
support for enable_if and other template metaprogramming techniques),
for Clang (related to static const template class member initialisation)
and for GCC (related to forward declaration of non-int enum classes).
il y a 11 ans
Sam Hocevar
ec00776d61
math: start working on a bigint type, which will be the fundation
for the next implementation of large float numbers.
il y a 11 ans
Sam Hocevar
31477c906e
build: remove the LolFx and the EasyMesh compilers for now.
il y a 11 ans
Sam Hocevar
a07844682e
build: remove dead PS3 code.
il y a 11 ans
Sam Hocevar
1106503917
math: simple Perlin noise for comparison purposes.
il y a 11 ans
Sam Hocevar
5d9488182f
math: extract the gradient generator from simplex noise so that we
can reuse it for other noise implementations.
il y a 11 ans
Sam Hocevar
baebd131fc
math: add a simple polynomial template class.
il y a 11 ans
Sam Hocevar
7bd5a94ca0
image: add the skeleton for a Movie class.
il y a 11 ans
Sam Hocevar
4374db93c4
input: use key scancodes everywhere, but add a small fallback for SDL1.2.
il y a 11 ans
Sam Hocevar
0cc1dd69ba
input: use scancodes instead of ASCII values when using SDL v2.
il y a 11 ans
Sam Hocevar
2b81246a22
build: reorganise some visual studio shit and comment some files.
il y a 11 ans
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
il y a 11 ans
Sam Hocevar
0bc2ec0480
build: move VS solution one directory below and create a VS2014 solution.
il y a 11 ans
Sam Hocevar
62f7068516
math: move code from vector.cpp to matrix.cpp and transform.cpp.
il y a 11 ans
Sam Hocevar
7cf72fd16e
base: add a simple tuple implementation.
il y a 11 ans
Sam Hocevar
11dc5eebcc
math: put almost all quaternion/vector/matrix operators in ADL namespaces.
il y a 11 ans
Sam Hocevar
a6327b2469
math: move complex/quaternion code out of vector.h and into transform.h.
il y a 11 ans
Sam Hocevar
b7e237c6ea
math: move matrix code out of vector.h into a new matrix.h header.
il y a 11 ans
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
il y a 11 ans
Sam Hocevar
378eaec1cb
sys: use the fully working std::atomic instead of our placeholder class.
il y a 11 ans
Sam Hocevar
6526c8c904
image: reimplement most image merge operations (overlay, screen, etc.).
il y a 11 ans
Sam Hocevar
8abafbc686
math: add Array3D template class. Happy, Touky? :-)
il y a 11 ans
Sam Hocevar
18254349aa
image: gather pixel-related types and enums into a single pixel.h header.
il y a 11 ans
Sam Hocevar
c5a3d4873b
image: port the DBS dithering method and remove a few dead files.
il y a 11 ans
Sam Hocevar
59a157a58c
build: port solution to VS2013. Muahahaha.
il y a 11 ans
Sam Hocevar
967ce8141b
image: bicubic and Bresenham resampling.
il y a 11 ans
Sam Hocevar
c33c45904b
image: brightness, contrast, threshold, invert, dilate, erode, sharpen.
il y a 11 ans
Sam Hocevar
b5e3bc6c2f
image: get rid of stock images; we were misusing them where we actually
wanted convolution or dithering kernels.
il y a 11 ans