7 Révisions (9e4b6a4155bbc6f26776b81a4715384defdfa2f5)

Auteur SHA1 Message Date
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names il y a 9 ans
  Sam Hocevar c5a4f59517 sys: getopt wrapper and reimplementation (first iteration). il y a 9 ans
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess il y a 9 ans
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule il y a 9 ans
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule il y a 9 ans
  Sam Hocevar a5290030fc build: fix .vcxproj files that would be constantly out of date. il y a 9 ans
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. il y a 9 ans
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. il y a 9 ans
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. il y a 10 ans
  Sam Hocevar 6ffaca4bbd engine: move some files around. il y a 10 ans
  Sam Hocevar 508556c0a0 sys: get rid of threadbase.h. il y a 11 ans
  Sam Hocevar 42813316b8 build: improve emscripten build. il y a 11 ans
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup il y a 11 ans
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. il y a 11 ans
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) il y a 11 ans
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset il y a 11 ans
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes il y a 11 ans
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks il y a 11 ans
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. il y a 11 ans
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup il y a 11 ans
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass il y a 11 ans
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor il y a 11 ans
  Sam Hocevar f791b672ed misc: lots of compilation fixes for Visual Studio (related to mediocre il y a 11 ans
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation il y a 11 ans
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. il y a 11 ans
  Sam Hocevar a07844682e build: remove dead PS3 code. il y a 11 ans
  Sam Hocevar 1106503917 math: simple Perlin noise for comparison purposes. il y a 11 ans
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we il y a 11 ans
  Sam Hocevar baebd131fc math: add a simple polynomial template class. il y a 11 ans
  Sam Hocevar 7bd5a94ca0 image: add the skeleton for a Movie class. il y a 11 ans
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. il y a 11 ans
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. il y a 11 ans
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. il y a 11 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 11 ans
  Sam Hocevar 0bc2ec0480 build: move VS solution one directory below and create a VS2014 solution. il y a 11 ans
  Sam Hocevar 62f7068516 math: move code from vector.cpp to matrix.cpp and transform.cpp. il y a 11 ans
  Sam Hocevar 7cf72fd16e base: add a simple tuple implementation. il y a 11 ans
  Sam Hocevar 11dc5eebcc math: put almost all quaternion/vector/matrix operators in ADL namespaces. il y a 11 ans
  Sam Hocevar a6327b2469 math: move complex/quaternion code out of vector.h and into transform.h. il y a 11 ans
  Sam Hocevar b7e237c6ea math: move matrix code out of vector.h into a new matrix.h header. il y a 11 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 11 ans
  Sam Hocevar 378eaec1cb sys: use the fully working std::atomic instead of our placeholder class. il y a 11 ans
  Sam Hocevar 6526c8c904 image: reimplement most image merge operations (overlay, screen, etc.). il y a 11 ans
  Sam Hocevar 8abafbc686 math: add Array3D template class. Happy, Touky? :-) il y a 11 ans
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. il y a 11 ans
  Sam Hocevar c5a3d4873b image: port the DBS dithering method and remove a few dead files. il y a 11 ans
  Sam Hocevar 59a157a58c build: port solution to VS2013. Muahahaha. il y a 11 ans
  Sam Hocevar 967ce8141b image: bicubic and Bresenham resampling. il y a 11 ans
  Sam Hocevar c33c45904b image: brightness, contrast, threshold, invert, dilate, erode, sharpen. il y a 11 ans
  Sam Hocevar b5e3bc6c2f image: get rid of stock images; we were misusing them where we actually il y a 11 ans