23 コミット (9e982a51a7cfb45a92be1b27222c9d98bb4c4765)

作成者 SHA1 メッセージ 日付
  Sam Hocevar 9e982a51a7 Major header refactoring. 5年前
  Sam Hocevar 35955b2ac1 Remove several deprecated headers. 5年前
  Sam Hocevar 2a798387fb Refactor all code that uses the color class. 5年前
  Sam Hocevar cf02d4b0d0 gpu: rename a few methods. 5年前
  Sam Hocevar f6f61ceb23 gpu: add helper functions to upload buffer data. 5年前
  Sam Hocevar 2c45d0918d gpu: fix numerous OpenGL programming errors. 5年前
  Sam Hocevar 634e96fa37 tutorial: refresh some tutorial programs to use the init/release entity mechanism. 6年前
  Sam Hocevar 96736217fe doc: update some tutorials to use the new entity init/release mechanism. 6年前
  Sam Hocevar 1f9be92a66 Use smart pointers in a lot of the rendering code. 6年前
  Sam Hocevar 4c9c63894d Allow to resize the SDL window and propagate changes to the scene. 6年前
  Sam Hocevar beeded3d85 render: simplify Renderer code 6年前
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6年前
  touky 575ef8e497 DebugDrawContext pass 8年前
  touky 527e27c880 - ImGUI is now operational again 8年前
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 8年前
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8年前
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9年前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9年前
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9年前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10年前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10年前
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 10年前
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10年前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10年前
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10年前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10年前
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10年前
  Sam Hocevar ebfd692152 base: simplify code here and there. 10年前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10年前
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11年前
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11年前
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11年前
  Sam Hocevar e9b4985dbd gpu: add MeshPrimitive::Lines enum and modify the cube tutorial 12年前
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 12年前
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of 12年前
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12年前
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 12年前
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12年前
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12年前
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12年前
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. 13年前
  Sam Hocevar 0315413285 core: rename Array::Append() to Array::Push() for brevity and arbitrary 13年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13年前
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, 13年前
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. 13年前
  Sam Hocevar 9b0958e6d1 tutorial: get rid of a hardcoded value. 13年前
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 13年前
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. 13年前