25 Commits (9ff03784d66e143709ab422b73bc97b7ae17f3e9)

Auteur SHA1 Bericht Datum
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. 12 jaren geleden
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly 12 jaren geleden
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not 12 jaren geleden
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. 12 jaren geleden
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 12 jaren geleden
  Sam Hocevar 08fc460668 core: move the Camera class from Orbital to the engine core. 12 jaren geleden
  Sam Hocevar b979030f95 core: fix a bug in the Array class where we would corrupt the data when 12 jaren geleden
  Sam Hocevar f0d83bcf8d win32: add missing files to the Visual Studio vcxproj. 12 jaren geleden
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 12 jaren geleden
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 12 jaren geleden
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 jaren geleden
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. 12 jaren geleden
  Sam Hocevar 682b9dbdd3 build: start configuring the build for Win64. 12 jaren geleden
  Sam Hocevar 2f017eeddb build: more Visual Studio project refactoring, with multiprocessor 12 jaren geleden
  Sam Hocevar 49552f2dde build: do the Visual Studio project refactoring a bit differently. 12 jaren geleden
  Sam Hocevar 02449e11b2 build: more Visual Studio project file refactoring. 12 jaren geleden
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 12 jaren geleden
  Sam Hocevar 56e4332597 build: reorganise math files in a single "math" directory, and get rid of the 12 jaren geleden
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 12 jaren geleden
  Sam Hocevar 811de0ac78 win32: fix SDL support in lolcore. 12 jaren geleden
  Sam Hocevar 8684d237e9 win32: add a few predefined macros to the VS build system. 12 jaren geleden
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. 12 jaren geleden
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. 13 jaren geleden
  Sam Hocevar 0e622822e7 test: add a few Visual Studio 2010 project files and fix testsuite code 13 jaren geleden
  Sam Hocevar e006714236 build: new Visual Studio build files, for the engine core and the debug 13 jaren geleden
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 13 jaren geleden
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 13 jaren geleden
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 13 jaren geleden
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 jaren geleden
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 jaren geleden
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 13 jaren geleden
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 13 jaren geleden
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 jaren geleden
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 13 jaren geleden
  Sam Hocevar 12d85f61d6 Copy all necessary DLLs to the target dir after a successful build. 14 jaren geleden
  Sam Hocevar 98e91ef607 Add all the bells and whistles needed for GTK+ compilation on Win32. 14 jaren geleden
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 14 jaren geleden
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 14 jaren geleden
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 jaren geleden
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 jaren geleden
  Sam Hocevar d5e803e251 SDL_mixer support on Win32. 14 jaren geleden
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 jaren geleden
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 jaren geleden
  Sam Hocevar 4c61ab54aa Tweak vcxproj files for concurrent builds. 14 jaren geleden
  Sam Hocevar 8642421a18 Fix VS2010 projects so that they don't hardcode paths. 14 jaren geleden
  Sam Hocevar c456feac9b Update the VS 2010 solution and projects to build both games. 14 jaren geleden
  Sam Hocevar fa427a3fd9 Win32 solution. 14 jaren geleden