21 Commits (a472e53e69083d9a2877a931db852b8f03f44b82)

Author SHA1 Message Date
  Benjamin ‘Touky’ Huet a472e53e69 framebuffer : mac opengl build setup. 12 years ago
  Sam Hocevar cbd3aa1519 build: various compilation fixes. 12 years ago
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 12 years ago
  Benjamin ‘Touky’ Huet 0d344595ff Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though. 12 years ago
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() 12 years ago
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 years ago
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. 12 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. 12 years ago
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 12 years ago
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 12 years ago
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 years ago
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 years ago
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. 12 years ago
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. 12 years ago
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't 12 years ago
  Sam Hocevar 74edd6cbab build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX 12 years ago
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer 12 years ago
  Sam Hocevar 95d26d18dd gpu: remove FrameBuffer::Clear(), it's not really useful. 12 years ago
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. 13 years ago