Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
vor 11 Jahren |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
vor 11 Jahren |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
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vor 11 Jahren |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
vor 11 Jahren |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
vor 11 Jahren |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
vor 11 Jahren |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
vor 11 Jahren |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
vor 11 Jahren |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
vor 11 Jahren |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
vor 11 Jahren |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
vor 11 Jahren |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
vor 11 Jahren |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
vor 11 Jahren |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
vor 11 Jahren |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
vor 11 Jahren |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
vor 11 Jahren |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
vor 11 Jahren |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
vor 11 Jahren |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
vor 11 Jahren |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
vor 11 Jahren |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
vor 11 Jahren |
Sam Hocevar
|
45c13689ec
|
gpu: implement blend function and alpha test in the renderer.
|
vor 11 Jahren |
Benlitz
|
e7b0c85e0f
|
Added comparison operators between strings and char const*
|
vor 11 Jahren |
Benlitz
|
eaa63d0b69
|
Added mipmap generation function for textures (i lied, it was easy with d3d9 <3)
|
vor 11 Jahren |
Sam Hocevar
|
c1c907499d
|
gpu: prevent accidental creation of a Renderer object.
|
vor 11 Jahren |
Sam Hocevar
|
23a850c78d
|
test: quick fix for the btphystest camera.
|
vor 11 Jahren |
Sam Hocevar
|
9cfe1bffd6
|
easymesh: print full mesh source when compilation fails.
|
vor 11 Jahren |
Sam Hocevar
|
7c8fc6df12
|
gpu: move more platform-specific code from Video to Render.
|
vor 11 Jahren |
Sam Hocevar
|
274a732e3c
|
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
|
vor 11 Jahren |
Sam Hocevar
|
b97cbbe27f
|
gpu: use the RenderContext class in a few friendly places.
|
vor 11 Jahren |
Sam Hocevar
|
1b213612a5
|
gpu: handle depth test, alpha blending and face culling in Renderer.
|
vor 11 Jahren |
Sam Hocevar
|
716c2b5592
|
gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
|
vor 11 Jahren |
Benjamin ‘Touky’ Huet
|
181334f5ad
|
Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
|
vor 11 Jahren |
Sam Hocevar
|
3b90e19739
|
gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
|
vor 11 Jahren |
Sam Hocevar
|
65929156dd
|
tutorial: fix uninitialised memory in the FBO demo.
|
vor 11 Jahren |
Sam Hocevar
|
395ab47c41
|
base: fix a compilation warning in string.h.
|
vor 11 Jahren |
Sam Hocevar
|
82c0dd22a4
|
base: assertion errors now mention source location.
|
vor 11 Jahren |
Sam Hocevar
|
5d57b53eb0
|
lua: print the actual panic message before dumping a callstack.
|
vor 11 Jahren |
Lolbot
|
cbb4dadd6c
|
fixed 4 files out of 2730:
- removed 24 CR characters
- removed 1 trailing whitespaces
- replaced 63 tabs with spaces
|
vor 11 Jahren |
Benlitz
|
d13a006945
|
SetMagFiltering and SetMinFiltering for class Texture.
|
vor 11 Jahren |
Benlitz
|
c75c255e26
|
Fixed D3D9 compilation (note: D3D9 version still not working)
|
vor 11 Jahren |
Sam Hocevar
|
98f8246323
|
build: lol-build now passes flags to configure, and configure now uses
optimisation flag -Os instead of -O3.
|
vor 11 Jahren |
Sam Hocevar
|
5131c96130
|
build: fix CRLF issues in user directories even if they're whitelisted, or git-svn
users will get all sorts of weird conflicts.
|
vor 11 Jahren |
Lolbot
|
0cc141229d
|
fixed 1 files out of 2730:
- removed 98 CR characters
- removed 29 trailing whitespaces
- replaced 2369 tabs with spaces
|
vor 11 Jahren |
Benlitz
|
60b06ee98e
|
added BytesPerPixel() method to PixelFormat structure
|
vor 11 Jahren |
Sam Hocevar
|
13d3c9d828
|
test: speed up the Map unit test.
|
vor 11 Jahren |
Sam Hocevar
|
f197588f47
|
base: really fix the PS3 build this time.
|
vor 11 Jahren |
Sam Hocevar
|
fa31f691f9
|
base: fix PS3 build and use C library functions in string.h when possible.
|
vor 11 Jahren |
Lolbot
|
b078ba08ea
|
fixed 15 files out of 2730:
- removed 49 CR characters
- removed 2 trailing whitespaces
- replaced 1622 tabs with spaces
|
vor 11 Jahren |
Benlitz
|
1e353d2d30
|
material and texture loading from .OBJ + uniform sampler assignment from the mesh class (wip)
|
vor 11 Jahren |