Sam Hocevar
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a490c8c4c7
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lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
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11 лет назад |
Sam Hocevar
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9996530993
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build: update .gitignore files.
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11 лет назад |
Sam Hocevar
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bc623a4ef1
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base: Array::Pop() returns the popped element.
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11 лет назад |
Sam Hocevar
|
8ff1cf9b32
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base: disable exceptions in Bison-generated parsers.
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11 лет назад |
Sam Hocevar
|
0e1f31bd5a
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build: fix the autobuilder support for emscripten.
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11 лет назад |
Sam Hocevar
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068a328651
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gpu: fix the Direct3D version of most rendering functions.
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11 лет назад |
Benlitz
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5f72c16f60
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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11 лет назад |
Sam Hocevar
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f0e8676248
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gpu: don't use PolygonMode on GL ES.
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11 лет назад |
Sam Hocevar
|
8ff57070c7
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build: activate the emscripten builds on the build bot.
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11 лет назад |
Sam Hocevar
|
9158677eae
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gpu: implement polygon rendering mode in GL and D3D.
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11 лет назад |
Sam Hocevar
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ad8144f0e8
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 лет назад |
Sam Hocevar
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532f679f8a
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gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
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11 лет назад |
Sam Hocevar
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13fb52cebe
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gpu: move Video::Clear to Renderer::Clear.
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11 лет назад |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
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11 лет назад |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
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11 лет назад |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
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11 лет назад |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
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11 лет назад |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
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11 лет назад |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
11 лет назад |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
11 лет назад |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
11 лет назад |
Sam Hocevar
|
45c13689ec
|
gpu: implement blend function and alpha test in the renderer.
|
11 лет назад |
Benlitz
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e7b0c85e0f
|
Added comparison operators between strings and char const*
|
11 лет назад |
Benlitz
|
eaa63d0b69
|
Added mipmap generation function for textures (i lied, it was easy with d3d9 <3)
|
11 лет назад |
Sam Hocevar
|
c1c907499d
|
gpu: prevent accidental creation of a Renderer object.
|
11 лет назад |
Sam Hocevar
|
23a850c78d
|
test: quick fix for the btphystest camera.
|
11 лет назад |
Sam Hocevar
|
9cfe1bffd6
|
easymesh: print full mesh source when compilation fails.
|
11 лет назад |
Sam Hocevar
|
7c8fc6df12
|
gpu: move more platform-specific code from Video to Render.
|
11 лет назад |
Sam Hocevar
|
274a732e3c
|
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
|
11 лет назад |
Sam Hocevar
|
b97cbbe27f
|
gpu: use the RenderContext class in a few friendly places.
|
11 лет назад |
Sam Hocevar
|
1b213612a5
|
gpu: handle depth test, alpha blending and face culling in Renderer.
|
11 лет назад |
Sam Hocevar
|
716c2b5592
|
gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
|
11 лет назад |
Benjamin ‘Touky’ Huet
|
181334f5ad
|
Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
|
11 лет назад |
Sam Hocevar
|
3b90e19739
|
gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
|
11 лет назад |
Sam Hocevar
|
65929156dd
|
tutorial: fix uninitialised memory in the FBO demo.
|
11 лет назад |
Sam Hocevar
|
395ab47c41
|
base: fix a compilation warning in string.h.
|
11 лет назад |
Sam Hocevar
|
82c0dd22a4
|
base: assertion errors now mention source location.
|
11 лет назад |
Sam Hocevar
|
5d57b53eb0
|
lua: print the actual panic message before dumping a callstack.
|
11 лет назад |
Lolbot
|
cbb4dadd6c
|
fixed 4 files out of 2730:
- removed 24 CR characters
- removed 1 trailing whitespaces
- replaced 63 tabs with spaces
|
11 лет назад |
Benlitz
|
d13a006945
|
SetMagFiltering and SetMinFiltering for class Texture.
|
11 лет назад |
Benlitz
|
c75c255e26
|
Fixed D3D9 compilation (note: D3D9 version still not working)
|
11 лет назад |
Sam Hocevar
|
98f8246323
|
build: lol-build now passes flags to configure, and configure now uses
optimisation flag -Os instead of -O3.
|
11 лет назад |
Sam Hocevar
|
5131c96130
|
build: fix CRLF issues in user directories even if they're whitelisted, or git-svn
users will get all sorts of weird conflicts.
|
11 лет назад |
Lolbot
|
0cc141229d
|
fixed 1 files out of 2730:
- removed 98 CR characters
- removed 29 trailing whitespaces
- replaced 2369 tabs with spaces
|
11 лет назад |
Benlitz
|
60b06ee98e
|
added BytesPerPixel() method to PixelFormat structure
|
11 лет назад |
Sam Hocevar
|
13d3c9d828
|
test: speed up the Map unit test.
|
11 лет назад |
Sam Hocevar
|
f197588f47
|
base: really fix the PS3 build this time.
|
11 лет назад |
Sam Hocevar
|
fa31f691f9
|
base: fix PS3 build and use C library functions in string.h when possible.
|
11 лет назад |
Lolbot
|
b078ba08ea
|
fixed 15 files out of 2730:
- removed 49 CR characters
- removed 2 trailing whitespaces
- replaced 1622 tabs with spaces
|
11 лет назад |
Benlitz
|
1e353d2d30
|
material and texture loading from .OBJ + uniform sampler assignment from the mesh class (wip)
|
11 лет назад |