Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
12 lat temu
Benlitz
c1da4619f7
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet
fixed mrpigeon and orbital accordingly
12 lat temu
Benjamin ‘Touky’ Huet
de338ae89a
nacl build fix.
12 lat temu
Sam Hocevar
349559acd9
input: fix uninitialised data in the SDL mouse input.
12 lat temu
Lolbot
d375c7ba61
fixed 4 files out of 2770:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 5 tabs with spaces
- fixed 1 svn:eol-style properties
12 lat temu
Benlitz
8a657ea287
input: Removed previous input system
12 lat temu
Sam Hocevar
0529e067f2
input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't
handled properly.
12 lat temu
Lolbot
c47d0f8c62
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
12 lat temu
Benlitz
cecd5db3fa
build fix on non-SDL platforms
12 lat temu
Benlitz
a7aac24c46
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
12 lat temu
Sam Hocevar
532f679f8a
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
12 lat temu
Sam Hocevar
68c2da5898
build: more Emscripten improvements; keyboard input works properly now.
13 lat temu
Sam Hocevar
6be31bba32
input: make keyboard state platform-independent.
13 lat temu
Sam Hocevar
1ffa61c572
input: activate SDL input with Emscripten.
13 lat temu
Sam Hocevar
551fea7ed7
build: use GLES (not GL) when using emscripten, and disable SdlInput too.
13 lat temu
Sam Hocevar
95369e26db
base: a few minor style tweaks.
13 lat temu
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
13 lat temu
Sam Hocevar
32753fa130
build: fix a few macro logic issues in SDL.h inclusion.
13 lat temu
Sam Hocevar
1e973c81bd
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
13 lat temu
Sam Hocevar
39cd7a1fd0
build: revert the weak symbol work; it confuses Visual Studio too much.
13 lat temu
Sam Hocevar
d3af7653c0
build: provide weak symbols for lol_sdl_main on Visual Studio.
13 lat temu
Sam Hocevar
96256f45ce
build: use our own main() wrapper in addition to SDL's, and only
in that case. Currently only works with GCC.
13 lat temu
Sam Hocevar
f44e3e323b
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
13 lat temu
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
13 lat temu
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
13 lat temu
Sam Hocevar
b438a94642
input: add the Keyboard abstraction object type.
13 lat temu
Sam Hocevar
3bfbb6c408
build: fix shitloads of warnings.
13 lat temu
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
13 lat temu
Sam Hocevar
eab78ea114
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
13 lat temu
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
13 lat temu
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
13 lat temu
Sam Hocevar
8d28557645
input: fix brain fart in our SDL joystick input.
14 lat temu
Sam Hocevar
70f992bb36
win32: add an Xinput class for Xbox360 controllers, because they're not
properly detected using the generic SDL driver.
14 lat temu
Sam Hocevar
c0141debea
input: allow to remap gamepad axes in the generic input layer.
14 lat temu
Sam Hocevar
102d007cda
input: blacklist HDAPS as a joystick, it's not really a joystick.
14 lat temu
Sam Hocevar
58b3c20b86
input: add core joystick support and bind the SDL input to that.
14 lat temu
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
14 lat temu
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
14 lat temu
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
14 lat temu
Sam Hocevar
88f10fe54b
build: allow to build the Direct3D 9 driver with the mingw compiler.
14 lat temu
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
14 lat temu
Sam Hocevar
7fd393b7ef
sdl: on Windows, perform the input tick in the main drawing thread.
14 lat temu
Sam Hocevar
0a52e68f6f
math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
14 lat temu
Sam Hocevar
48bf48a4e4
math: move the Remez algorithm implementation to the core.
14 lat temu
Sam Hocevar
b2d73f6310
core: prefix Entity members with m_ to avoid accidental shadowing.
14 lat temu
Sam Hocevar
0161879a84
core: try to merge Ticker and Emcee. Still not very good.
14 lat temu
Sam Hocevar
5d42f27259
tutorial: port the Mandelbrot dithering shader to Cg.
14 lat temu
Sam Hocevar
8ec5fff6df
core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
14 lat temu
Sam Hocevar
8deb365040
core: write a generic application class.
14 lat temu
Sam Hocevar
b111f7e3d8
core: move platform-specific code to specific directories.
14 lat temu