Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
12 jaren geleden
Benlitz
c1da4619f7
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet
fixed mrpigeon and orbital accordingly
12 jaren geleden
Benjamin ‘Touky’ Huet
de338ae89a
nacl build fix.
12 jaren geleden
Sam Hocevar
349559acd9
input: fix uninitialised data in the SDL mouse input.
12 jaren geleden
Lolbot
d375c7ba61
fixed 4 files out of 2770:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 5 tabs with spaces
- fixed 1 svn:eol-style properties
12 jaren geleden
Benlitz
8a657ea287
input: Removed previous input system
12 jaren geleden
Sam Hocevar
0529e067f2
input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't
handled properly.
12 jaren geleden
Lolbot
c47d0f8c62
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
12 jaren geleden
Benlitz
cecd5db3fa
build fix on non-SDL platforms
12 jaren geleden
Benlitz
a7aac24c46
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
12 jaren geleden
Sam Hocevar
532f679f8a
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
12 jaren geleden
Sam Hocevar
68c2da5898
build: more Emscripten improvements; keyboard input works properly now.
12 jaren geleden
Sam Hocevar
6be31bba32
input: make keyboard state platform-independent.
12 jaren geleden
Sam Hocevar
1ffa61c572
input: activate SDL input with Emscripten.
12 jaren geleden
Sam Hocevar
551fea7ed7
build: use GLES (not GL) when using emscripten, and disable SdlInput too.
12 jaren geleden
Sam Hocevar
95369e26db
base: a few minor style tweaks.
12 jaren geleden
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
13 jaren geleden
Sam Hocevar
32753fa130
build: fix a few macro logic issues in SDL.h inclusion.
13 jaren geleden
Sam Hocevar
1e973c81bd
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
13 jaren geleden
Sam Hocevar
39cd7a1fd0
build: revert the weak symbol work; it confuses Visual Studio too much.
13 jaren geleden
Sam Hocevar
d3af7653c0
build: provide weak symbols for lol_sdl_main on Visual Studio.
13 jaren geleden
Sam Hocevar
96256f45ce
build: use our own main() wrapper in addition to SDL's, and only
in that case. Currently only works with GCC.
13 jaren geleden
Sam Hocevar
f44e3e323b
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
13 jaren geleden
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
13 jaren geleden
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
13 jaren geleden
Sam Hocevar
b438a94642
input: add the Keyboard abstraction object type.
13 jaren geleden
Sam Hocevar
3bfbb6c408
build: fix shitloads of warnings.
13 jaren geleden
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
13 jaren geleden
Sam Hocevar
eab78ea114
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
13 jaren geleden
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
13 jaren geleden
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
13 jaren geleden
Sam Hocevar
8d28557645
input: fix brain fart in our SDL joystick input.
13 jaren geleden
Sam Hocevar
70f992bb36
win32: add an Xinput class for Xbox360 controllers, because they're not
properly detected using the generic SDL driver.
13 jaren geleden
Sam Hocevar
c0141debea
input: allow to remap gamepad axes in the generic input layer.
13 jaren geleden
Sam Hocevar
102d007cda
input: blacklist HDAPS as a joystick, it's not really a joystick.
13 jaren geleden
Sam Hocevar
58b3c20b86
input: add core joystick support and bind the SDL input to that.
13 jaren geleden
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
13 jaren geleden
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
13 jaren geleden
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
13 jaren geleden
Sam Hocevar
88f10fe54b
build: allow to build the Direct3D 9 driver with the mingw compiler.
13 jaren geleden
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
13 jaren geleden
Sam Hocevar
7fd393b7ef
sdl: on Windows, perform the input tick in the main drawing thread.
13 jaren geleden
Sam Hocevar
0a52e68f6f
math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
14 jaren geleden
Sam Hocevar
48bf48a4e4
math: move the Remez algorithm implementation to the core.
14 jaren geleden
Sam Hocevar
b2d73f6310
core: prefix Entity members with m_ to avoid accidental shadowing.
14 jaren geleden
Sam Hocevar
0161879a84
core: try to merge Ticker and Emcee. Still not very good.
14 jaren geleden
Sam Hocevar
5d42f27259
tutorial: port the Mandelbrot dithering shader to Cg.
14 jaren geleden
Sam Hocevar
8ec5fff6df
core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
14 jaren geleden
Sam Hocevar
8deb365040
core: write a generic application class.
14 jaren geleden
Sam Hocevar
b111f7e3d8
core: move platform-specific code to specific directories.
14 jaren geleden