45 Commits (a4f43678778b0070e43c9d591f521beff4620b93)

Author SHA1 Message Date
  Lolbot 7e4da3d634 fixed 27 files out of 2315: 13 years ago
  Benjamin ‘Touky’ Huet ad275175b8 Tweak to prevent tri_to_process.Last().m1 emptying. 13 years ago
  Benjamin ‘Touky’ Huet 1038fa7fbe Small MeshCsg return FIX 13 years ago
  Benjamin ‘Touky’ Huet 6db0694db4 Revert shiny.lolfx to previous, monogolo-commit. 13 years ago
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 years ago
  jeunathe 08e81c93d1 coding style my ass 13 years ago
  jeunathe 504f9a4ca2 Update EasyMesh.Convert() method. 13 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 years ago
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. 13 years ago
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. 13 years ago
  Benjamin ‘Touky’ Huet 5e5c8c4e25 specular on cube light. Not the correct effect. 13 years ago
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. 13 years ago
  Benjamin ‘Touky’ Huet 7c0134ea12 shiny.lolfx now has a PointLight & a DirectionalLight. 13 years ago
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. 13 years ago
  Benjamin ‘Touky’ Huet 828734c3f2 "Point light" Tweak 13 years ago
  Benjamin ‘Touky’ Huet 8cde92fd2e first commit in a while, small test in ShinyLol 13 years ago
  Benjamin ‘Touky’ Huet ea517c2926 Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour. 13 years ago
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 13 years ago
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 13 years ago
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now 13 years ago
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 years ago
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 13 years ago
  Lolbot 23807ea88e fixed 23 files out of 277: 13 years ago
  Sam Hocevar caba2eb28f easymesh: minor torus mesh tweaks. 13 years ago
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 13 years ago
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 13 years ago
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 13 years ago
  Cédric Lecacheur 4e7af3279c optim radialJitter 13 years ago
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 13 years ago
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). 13 years ago
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. 13 years ago
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 13 years ago
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers 13 years ago
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 13 years ago
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 13 years ago
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 13 years ago
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. 13 years ago
  Sam Hocevar aa6ce4c34d easymesh: set the capsule's main axis to Y, not Z. 13 years ago
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 13 years ago
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. 13 years ago
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. 13 years ago
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 13 years ago
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. 13 years ago
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 13 years ago
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. 13 years ago