Sam Hocevar
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2cad5dcb28
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ld32: bare files for a Ludum Dare 32 game.
This will be a 2D puzzle platformer. The theme this year is
“Unconventional Weapon”.
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il y a 9 ans |
Sam Hocevar
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d33c31279e
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Fully move meshviewer to its own subdirectory to avoid build errors.
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il y a 9 ans |
Benjamin ‘Touky’ Huet
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5abbf24a3e
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Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state)
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il y a 9 ans |
Lolbot
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7b5ccb47d2
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fixed 1892 files out of 4212:
- removed 154050 CR characters
- removed 150 trailing whitespaces
- replaced 1695 tabs with spaces
- fixed 1886 svn:eol-style properties
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il y a 9 ans |
Benjamin ‘Touky’ Huet
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3f167f2f1d
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ImGui 1.37
MeshViewer first pass
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il y a 9 ans |
Benjamin ‘Touky’ Huet
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3aac6cb2f2
|
Reorganizing MeshViewer
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il y a 9 ans |
Sam Hocevar
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8682025a10
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build: remove deprecated stuff and fix a few Linux build issues.
|
il y a 9 ans |
Sam Hocevar
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8639d8a0d3
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build: move imgui to external/ because it does not really need a complex build system, just one #include.
|
il y a 9 ans |
Benjamin ‘Touky’ Huet
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a8c3a80eb1
|
Add color var in lua
Add SafeEnum var in lua
MeshViewer SceneSetup is operational
Added imGui to vs-solution, not implemented yet
|
il y a 9 ans |
Benjamin ‘Touky’ Huet
|
cf888d721d
|
3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE
|
il y a 9 ans |
Benjamin ‘Touky’ Huet
|
93bf4e496c
|
shared stuff are now in a shared lib among my projects
|
il y a 9 ans |
Sam Hocevar
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2e5d3dfc7e
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build: clean up Visual Studio solutions and fix AssImp linking.
|
il y a 9 ans |
Benjamin ‘Touky’ Huet
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26604940f2
|
Added Assimp to VS rules
|
il y a 9 ans |
Sam Hocevar
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d72cb24bc0
|
build: move sample and tutorial files around.
|
il y a 10 ans |
Sam Hocevar
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31477c906e
|
build: remove the LolFx and the EasyMesh compilers for now.
|
il y a 10 ans |
Sam Hocevar
|
a07844682e
|
build: remove dead PS3 code.
|
il y a 10 ans |
Sam Hocevar
|
19727c3ddf
|
lolremez: tweak code so that it builds on Windows (remove unsupported C++/Unix features).
|
il y a 10 ans |
Sam Hocevar
|
55897d7cae
|
misc: experiment with two parser libraries (AXE and PEGTL).
|
il y a 10 ans |
Sam Hocevar
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e5faf45929
|
build: some PS4 compilation fixes.
|
il y a 10 ans |
Sam Hocevar
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b6cdf81fc4
|
build: disable ffmpeg on Windows for now.
|
il y a 10 ans |
Sam Hocevar
|
41636a86ab
|
build: add mingw’s libgcc to the link command on Visual Studio.
|
il y a 10 ans |
Sam Hocevar
|
a77d328ce9
|
build: add FFmpeg libraries to msbuild property sheet.
|
il y a 10 ans |
Sam Hocevar
|
97586c549a
|
build: add FFmpeg includes to msbuild property sheet.
|
il y a 10 ans |
Sam Hocevar
|
979ccd23d6
|
build: add FFmpeg binaries for Windows.
|
il y a 10 ans |
Sam Hocevar
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28e8fd6834
|
image: first GIF encoder iteration.
|
il y a 10 ans |
Benjamin ‘Touky’ Huet
|
cb7a99bac3
|
Added ShaderBuilder
|
il y a 10 ans |
Benjamin ‘Touky’ Huet
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e57501509f
|
build FIX ?
|
il y a 10 ans |
Benjamin ‘Touky’ Huet
|
7cc231228f
|
Added VcProj in sln
|
il y a 10 ans |
Sam Hocevar
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2b81246a22
|
build: reorganise some visual studio shit and comment some files.
|
il y a 10 ans |
Sam Hocevar
|
b599c88582
|
build: fix an infinite loop in one of our build scripts and work around
a bug that causes the log files to be saved to an incorrect location.
|
il y a 10 ans |
Sam Hocevar
|
7934df34ef
|
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
|
il y a 10 ans |
Sam Hocevar
|
7d8e75b029
|
build: fix SDL2 library names.
|
il y a 10 ans |
Sam Hocevar
|
a9b4281b47
|
build: update our Win32 SDL_image and SDL_mixer.
|
il y a 10 ans |
Sam Hocevar
|
7d4a58021f
|
build: use SDL2 on Windows.
|
il y a 10 ans |
Sam Hocevar
|
d37d124849
|
sdl: SDL2 video and audio support (no input yet).
|
il y a 10 ans |
Sam Hocevar
|
b2283cd1a3
|
build: update VS solution and fix a few compilation warnings.
|
il y a 10 ans |
Sam Hocevar
|
cadc4d18b0
|
test: move the unit tests to the engine, and lolunit out of the engine.
|
il y a 10 ans |
Sam Hocevar
|
0e91d9cf66
|
build: fix an infinite loop in recursive rules.
|
il y a 10 ans |
Sam Hocevar
|
0bc2ec0480
|
build: move VS solution one directory below and create a VS2014 solution.
|
il y a 10 ans |
Sam Hocevar
|
1ad2430ba9
|
image: implement Image::Lock2D().
|
il y a 10 ans |
Sam Hocevar
|
59a157a58c
|
build: port solution to VS2013. Muahahaha.
|
il y a 10 ans |
Sam Hocevar
|
79ed58f1f0
|
Merge branch 'master' into scenegraph
|
il y a 10 ans |
Benjamin ‘Touky’ Huet
|
fe50f4f05e
|
fixed sln
|
il y a 10 ans |
Sam Hocevar
|
1544efa0cd
|
image: the GDI+ backend can now save images, too.
|
il y a 10 ans |
Lolbot
|
bb4f3923cd
|
fixed 18 files out of 2788:
- removed 121 CR characters
- removed 0 trailing whitespaces
- replaced 1 tabs with spaces
- fixed 18 svn:eol-style properties
|
il y a 10 ans |
Benjamin ‘Touky’ Huet
|
9a09939793
|
Added SpriteSorter and SquadShooter
|
il y a 10 ans |
Sam Hocevar
|
0f0d8a5382
|
build: more Raspberry Pi build fixes.
|
il y a 10 ans |
Benjamin ‘Touky’ Huet
|
cb6161d03a
|
Added first sprite sorter project.
|
il y a 10 ans |
Sam Hocevar
|
016d57fde6
|
build: update Raspi paths for newest firmware.
|
il y a 10 ans |
Sam Hocevar
|
7931bfaed6
|
build: some PS4 build fixes.
|
il y a 10 ans |