Sam Hocevar
a6c681d392
text: fix alignment when rendering text with inter-character spacing.
9 jaren geleden
Sam Hocevar
816e787201
sys: work around a threading-related Visual Studio bug.
When a thread is destroyed during the atexit() callback cleanup, it cannot
be joined and sits there doing nothing if the CRT is Visual Studio 2012 or
2013. Microsoft has stated that they would not be backporting the fix from
Visual Studio 2015. As a workaround we call ExitThread() forcibly after
the thread exits.
9 jaren geleden
Sam Hocevar
a2b94a9a37
ticker: fix typo in entity.h header.
9 jaren geleden
Benjamin ‘Touky’ Huet
e9b72ec53a
Added stuff for ticking/drawing main app entity independently from other entities
9 jaren geleden
Sam Hocevar
591db6b866
text: fix a minor accuracy issue in the text alignment logic.
9 jaren geleden
Sam Hocevar
1ddc2e83b8
font: make bitmap fonts use linear filtering by default.
9 jaren geleden
Sam Hocevar
d4e3ad4a4e
text: new features and minor refactoring.
Text objects now support character spacing (as a fraction of the character
width) and text scaling. Also, the alignment enum is now safe.
9 jaren geleden
Sam Hocevar
bc2684fd40
thread: do not join std::thread instances.
For some reasons std::thread can’t be joined in Visual Studio 2013. Needs
more investigation but right now it’s Ludum Dare and I don’t have time.
9 jaren geleden
Sam Hocevar
2cad5dcb28
ld32: bare files for a Ludum Dare 32 game.
This will be a 2D puzzle platformer. The theme this year is
“Unconventional Weapon”.
9 jaren geleden
Sam Hocevar
6914c4e05e
tileset: disable weird inheritance code.
This sort of pImpl inheritance code code was weird, I got rid of it
and added a new pointer in the TileSet class instead.
9 jaren geleden
Sam Hocevar
98ad45046f
lua: disable 64-bit integer setters.
Lua only supports the "double" type for now, so storing a 64-bit integer
would lose information unless it's encapsulated in a more complex type.
I prefer to disable these accessors for now.
9 jaren geleden
Sam Hocevar
d8aa8b3d06
build: add missing #include directive.
9 jaren geleden
Benjamin ‘Touky’ Huet
3ef2d6d31f
small MeshViewer tweak
9 jaren geleden
Benjamin ‘Touky’ Huet
73f729d2ef
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
9 jaren geleden
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
9 jaren geleden
Sam Hocevar
2b4d3318d6
Fix a race condition in the file watcher and a few compilation warnings.
9 jaren geleden
Benjamin ‘Touky’ Huet
825401d997
Brought threads to C++11
Revamped thread communication
Fixed dynamic thread Add/Remove
Added unit-test for threads !!!!
9 jaren geleden
Benjamin ‘Touky’ Huet
5abbf24a3e
Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state)
9 jaren geleden
Benjamin ‘Touky’ Huet
a8642c05c2
small buildfix in lolunit
9 jaren geleden
Lolbot
7b5ccb47d2
fixed 1892 files out of 4212:
- removed 154050 CR characters
- removed 150 trailing whitespaces
- replaced 1695 tabs with spaces
- fixed 1886 svn:eol-style properties
9 jaren geleden
Lolbot
3797ac1179
fixed 3 files out of 4212:
- removed 177 CR characters
- removed 12 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 1 svn:eol-style properties
9 jaren geleden
Benjamin ‘Touky’ Huet
921b6d82f5
BuildFIX and meshViewer tweak
9 jaren geleden
Benjamin ‘Touky’ Huet
44bc2f4d3d
Added the long forgotten meshviewer.h
9 jaren geleden
Benjamin ‘Touky’ Huet
9acf2e925b
lol Buildfix
9 jaren geleden
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
9 jaren geleden
Benjamin ‘Touky’ Huet
3aac6cb2f2
Reorganizing MeshViewer
9 jaren geleden
Benjamin ‘Touky’ Huet
3e9e6178ae
Small refactor controller tweak
9 jaren geleden
Sam Hocevar
8682025a10
build: remove deprecated stuff and fix a few Linux build issues.
9 jaren geleden
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
9 jaren geleden
Sam Hocevar
40fe753e4f
image: remove "color" typedef since we already have the "Color" class, and rename a few things.
9 jaren geleden
Lolbot
4a7d0ca2c5
fixed 36 files out of 4318:
- removed 18805 CR characters
- removed 774 trailing whitespaces
- replaced 1922 tabs with spaces
- fixed 31 svn:eol-style properties
9 jaren geleden
Benjamin ‘Touky’ Huet
9477f1f722
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
9 jaren geleden
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
9 jaren geleden
Benjamin ‘Touky’ Huet
717b01e679
Updated ImGui to 1.36
9 jaren geleden
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
9 jaren geleden
Sam Hocevar
d97087fc8b
lua: fix compilation issues.
9 jaren geleden
Sam Hocevar
3fa66de047
math: remove confusing vector members and fix compilation.
9 jaren geleden
Benjamin ‘Touky’ Huet
bd9fddc5d9
Split Tileset in TextureImage -> Tileset
Added Texture (by image) update in TextureImage (and tileset)
Added lolimgui first integration pass
9 jaren geleden
Benjamin ‘Touky’ Huet
e1d1ecfd81
Added AsyncImageLoader to load images on threads
Inverted image/all.h and thread/all.h to ensure build
Added Image::DummyFill that uses DummyImageCodec to fill empty image
Added Log:: Error/Info in image Load/Save
9 jaren geleden
Benjamin ‘Touky’ Huet
4d3d7de4f2
Name refactors for doc stuff
9 jaren geleden
Benjamin ‘Touky’ Huet
6c3dd67bc0
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
9 jaren geleden
Benjamin ‘Touky’ Huet
9c07e8c2e0
Added Thread classes
Added InputProfile in Controller
Added ExecLuaCode
9 jaren geleden
Benjamin ‘Touky’ Huet
52d531166b
trying new helpers
9 jaren geleden
Benjamin ‘Touky’ Huet
a8c3a80eb1
Add color var in lua
Add SafeEnum var in lua
MeshViewer SceneSetup is operational
Added imGui to vs-solution, not implemented yet
9 jaren geleden
Lolbot
0b111f1ece
fixed 6 files out of 4258:
- removed 1210 CR characters
- removed 17 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 5 svn:eol-style properties
9 jaren geleden
Benjamin ‘Touky’ Huet
00807670b9
Easymesh test tuto works with lua, but EzMesh seems broken.
9 jaren geleden
Benjamin ‘Touky’ Huet
8222295f3b
2nd pass on Lua integration.
First pass on EzMesh integration (doesn't work yet)
9 jaren geleden
Benjamin ‘Touky’ Huet
6155ee02e6
Oooooops .... buildfix
9 jaren geleden
Benjamin ‘Touky’ Huet
106a7632d1
Small folders tweaks
9 jaren geleden
Benjamin ‘Touky’ Huet
baae344fc2
lua property get/set added, not as nice as I wished, but working.
9 jaren geleden