1846 Commit (a7d169caff02d209e36702a17d3f49bc093e6c91)
 

Autore SHA1 Messaggio Data
  Sam Hocevar a7d169caff ps3: some compilation fixes. 11 anni fa
  Sam Hocevar 7108f8566d math: add orthogonal() and orthonormal() for 3-component vectors. 11 anni fa
  Sam Hocevar 5721afb967 nacl: compilation fix. 11 anni fa
  Benjamin ‘Touky’ Huet 794f1a5086 tweak 11 anni fa
  Benjamin ‘Touky’ Huet 7a3c90ef39 EasyMesh : Copy CTor fix. 11 anni fa
  Benjamin ‘Touky’ Huet 7d93ea60d7 MeshViewer : Store EasyMeshes as Pointer. 11 anni fa
  Benjamin ‘Touky’ Huet b9a3257bc7 MeshViewer : tweak 11 anni fa
  Benjamin ‘Touky’ Huet 2ace630ed5 MeshViewer html update 11 anni fa
  Benjamin ‘Touky’ Huet f8fe3613fe MeshViewer html : Added Progress bar. 11 anni fa
  Benjamin ‘Touky’ Huet f815073125 MeshViewer : HTML update 11 anni fa
  Benjamin ‘Touky’ Huet 0e8de199a7 EasyMesh tweaked : New Copy CTor & RenderMesh state. 11 anni fa
  Benlitz 339f05db73 input: binding multiple key/axis to the same controller action 11 anni fa
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK 11 anni fa
  Benjamin ‘Touky’ Huet b11e4b8f8c Moved several projects to Input V2. 11 anni fa
  Benjamin ‘Touky’ Huet 71074c860d Added meshviewer .hmtl & .nmf 11 anni fa
  Benjamin ‘Touky’ Huet 1535164bd7 NaCl tweaks 11 anni fa
  Sam Hocevar 0c17fcb8cd vslol: mark version 1.0.2.0. 11 anni fa
  Benjamin ‘Touky’ Huet 2ee1b77a13 NaCl #if 11 anni fa
  Lolbot eae4cc44bf fixed 21 files out of 2631: 11 anni fa
  Sam Hocevar 98746e418c vslol: ignore Sony VSE plugin classifier madness. 11 anni fa
  Benjamin ‘Touky’ Huet 2e3c5e6e94 build FIX 11 anni fa
  Lolbot e7a384243a fixed 8 files out of 2631: 11 anni fa
  Benjamin ‘Touky’ Huet ddb36a2e91 MessageService build fix 11 anni fa
  Benjamin ‘Touky’ Huet 5cfaf8576a include fixup 11 anni fa
  Benjamin ‘Touky’ Huet b0181eafd2 nacl-instance : ::HandleMessage now does a MessageService::Send() 11 anni fa
  Benjamin ‘Touky’ Huet 721d114e3a touky_demo : various fixes & tweaks. 11 anni fa
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. 11 anni fa
  Sam Hocevar 68ae1dd35e vslol: disable funky debug colouring in .lolfx files. 11 anni fa
  Benjamin ‘Touky’ Huet 78c949b2d5 URO : Added URO parser/scanner etc for custom command setup. 11 anni fa
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 11 anni fa
  Benjamin ‘Touky’ Huet b38276be63 easymesh : typo 11 anni fa
  Sam Hocevar 353d0a4417 math: last pass (hopefully) at the quaternion/euler conversions. 11 anni fa
  Sam Hocevar d5d73330e8 math: more quaternion to Euler angles fixes, plus unit tests. 11 anni fa
  Benlitz eaaf4ef3d3 updated .gitignore and fixed Benlitz's voxel vcxproj 11 anni fa
  Sam Hocevar 9ecd579593 math: fix quaternion to euler conversion and add unit tests. 11 anni fa
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. 11 anni fa
  Benjamin ‘Touky’ Huet 81806bf47c testsuite : fixed camera.cpp build 11 anni fa
  Lolbot 4e0a9c93db fixed 8 files out of 2617: 11 anni fa
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 11 anni fa
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 11 anni fa
  Benjamin ‘Touky’ Huet 04556dea8b mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 11 anni fa
  Benjamin ‘Touky’ Huet 78f131385b Added Makefile to solution 11 anni fa
  Benlitz 35c5bce344 orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine. 11 anni fa
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 11 anni fa
  Benlitz b3d306d22e input: added functions to bind keys over axis (not tested) 11 anni fa
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change 11 anni fa
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 anni fa
  Benlitz d0e70dbeb6 gpu: moved VertexUsage to shader.h and added GetUsage() and GetIndex() to ShaderAttrib 11 anni fa
  Benlitz d775d7da19 gpu: added a SetStream that takes an array of attributes 11 anni fa
  Benlitz 9b7641df07 input: added a GetAvailableDevices function to retrieve device names. 11 anni fa