1846 Commits (a7d169caff02d209e36702a17d3f49bc093e6c91)
 

Author SHA1 Message Date
  Sam Hocevar 0f143850e0 debug: add GLSL 1.20 and 1.30 shaders to the debug quad. 13 years ago
  Sam Hocevar 2a9082fe50 shader: check CRC before patching the shader and fix vertex shaders and 13 years ago
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. 13 years ago
  Sam Hocevar c4511d9b8d shader: support most standard parameters in the shader patcher. 13 years ago
  Sam Hocevar f5c4331d2e shader: write a minimalist shader patcher for future GLSL 1.20 compatibility. 13 years ago
  Sam Hocevar 20214ecc4b debug: more complex vertex buffer test. 13 years ago
  Sam Hocevar 652e39d88b debug: add vertex shader examples to the debug quad. 13 years ago
  Sam Hocevar 9d48660e3e debug: display larger debug quads to avoid wasting space. 13 years ago
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. 13 years ago
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. 13 years ago
  Sam Hocevar 8eeeca422f test: add a debug quad test application. 13 years ago
  Sam Hocevar 3213d5b7a5 core: add the unary minus operator to vectors. 13 years ago
  Sam Hocevar e3d21d2244 timer: avoid useless system calls in the Timer constructor. 13 years ago
  Sam Hocevar cbd7449234 debug: re-add old fixed pipeline code to the debugquad. 13 years ago
  Sam Hocevar 328af22a5f ps3: fix a bug in the timer code. 13 years ago
  Sam Hocevar 00625f76e9 core: don't explicitly use std:: prefix when the platform may not 13 years ago
  Sam Hocevar e6c6f59327 gl: force version 1.30 for all shaders. 13 years ago
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
  Sam Hocevar 7329692663 math: implement vector comparisons and add minimal unit tests for this 13 years ago
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). 13 years ago
  Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 years ago
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. 13 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 years ago
  Sam Hocevar f80bd91283 video: play with random dithering. 13 years ago
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 13 years ago
  Sam Hocevar 951ac2bb0b android: use GLES2 instead of GLES. 13 years ago
  Sam Hocevar 6f35fd55be video: make the dithering shader work with GLES2. 13 years ago
  Sam Hocevar 821c3985a1 video: fix a syntax error in the default vertex shader. 13 years ago
  Sam Hocevar 1f3d06c581 video: 8×8 Bresenham dithering (still deactivated). 13 years ago
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 13 years ago
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 13 years ago
  Sam Hocevar 493109e3ed video: add deactivated shader code for 4x4 Bayer dithering. 13 years ago
  Sam Hocevar 233ad8bb89 core: fix uninitialised WorldEntity members. 13 years ago
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. 13 years ago
  Sam Hocevar c39012688f android: enforce fullscreen on Android until we have several layouts. 13 years ago
  Sam Hocevar 302e45e851 ios: get texture loading to work, somehow. 13 years ago
  Sam Hocevar 4667bbfb47 ios: texture loading test. 13 years ago
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 years ago
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 13 years ago
  Sam Hocevar e43d7b07e0 android: JNI hooks for single touch input. 13 years ago
  Sam Hocevar 8451531042 android: move the PNG loading test into the Image class. It now works. 13 years ago
  Sam Hocevar aec4ae3ccc android: Add a method for PNG loading. Highly hackish for now. 13 years ago
  Sam Hocevar f55180fd7f build: look for libpng, even though we don't use it yet. 13 years ago
  Sam Hocevar c29f6a1fe8 android: Use thiz instead of that in JNI code. 13 years ago
  Sam Hocevar 8ebf55fca8 No longer use DebugQuad() in the AndroidApp, we now know it works. 13 years ago
  Sam Hocevar 0d6f9ef185 Basic utility function to display matrices. 13 years ago
  Sam Hocevar 1aa3cf12c8 Work around a bug in the Android emulator that doesn't let us query the 13 years ago
  Sam Hocevar 48ca9eaf9e Add AndroidAdd to the VCS. Far from being usable for now. 13 years ago
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. 13 years ago
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 13 years ago