Sam Hocevar
a99848fd2d
Fix Lua-related compilation issues.
il y a 7 ans
Sam Hocevar
487c82609c
Make lol-lua an optional dependency.
il y a 7 ans
Sam Hocevar
80ad5da4f9
Update pegtl and mingw-std-threads submodules.
il y a 7 ans
Sam Hocevar
856b656f64
Do not install manpages if --disable-doc is provided.
il y a 7 ans
Sam Hocevar
05e3b710fc
Fix build with Visual Studio 2017.
il y a 7 ans
Sam Hocevar
05db043e20
Update lol-bullet.vcxproj and add a README.md about how to do it.
il y a 7 ans
Sam Hocevar
6281145d9d
Implement real::erf() with reasonable precision.
il y a 7 ans
Sam Hocevar
80823faac6
Make fast real factorial more generic.
This new version allows to compute odd and even double factorials
without harming performance for the standard factorial.
il y a 7 ans
Sam Hocevar
42f52f2c8b
Update bullet3 to a more recent Git head.
il y a 7 ans
Sam Hocevar
e0795e91ad
Implement real(int64_t) and real(uint64_t).
il y a 7 ans
Sam Hocevar
3025ea2207
Implement real::R_INF and real::R_NAN.
il y a 7 ans
Sam Hocevar
d89a4c9e02
Implement real::is_negative().
il y a 7 ans
Sam Hocevar
d5c665e27e
Fix a bug in the real * int op that prevented an optimisation.
il y a 7 ans
Sam Hocevar
74f174b6d7
Implement real::is_zero and a few others for code clarity.
il y a 7 ans
Sam Hocevar
c7c34312fe
Handle real::DEFAULT_BIGIT_COUNT changes a bit better.
Most operators do not yet handle reals of different sizes, but
this change fixes the most glaring bugs.
il y a 7 ans
Sam Hocevar
359c6fc4c4
Make the real number size a global variable (yuck).
il y a 7 ans
Sam Hocevar
a57b9f859a
Merge branch 'real_refactor'
il y a 7 ans
Sam Hocevar
c7fa8939f5
Fix a few build issues when features are disabled.
il y a 7 ans
Sam Hocevar
74fc7c1f58
Fix real construction from long doubles.
It was hard to avoid some of the compiler optimisations caused by our
intermediate conversion to double, so we hide them behind the actual
real object. Also, this commit fixes a potential exponent overflow.
il y a 7 ans
Sam Hocevar
8ffc3ccae2
Fix issues in real::sqrt() and other methods.
Now that the exponent is no longer biased, it is a signed number, and we
need to account for that when dividing it and expecting rounding rules to
behave in a certain way.
il y a 7 ans
Sam Hocevar
1c27691ef9
Temporary fix for real::sqrt() which I broke recently.
il y a 7 ans
Sam Hocevar
dd140fd9e1
Refactor real numbers so that they can have a dynamic size.
Some checks are failing, I probably messed up several functions.
il y a 7 ans
Sam Hocevar
783fdbab98
Implement Franke’s function and Matlab’s peaks for reals.
il y a 7 ans
Sam Hocevar
5bd042ce01
Implement split() for std::string.
This is the beginning of the removal of lol::String which is not really
useful once all its tiny utility functions are implemented for std::string.
il y a 7 ans
Sam Hocevar
0239617197
Various compilation and warning fixes.
il y a 7 ans
Sam Hocevar
845d3878ff
Fix compilation of sprite sample.
il y a 7 ans
Sam Hocevar
1db2c5ca0f
Allow ! and bool operators on polynomials.
This allows us to manipulate polynomials of polynomials. Not sure why yet,
but it could be useful to implement 2-variable polynomials.
il y a 7 ans
Sam Hocevar
44e39867b1
Fix approximately 80 billion compilation warnings.
il y a 7 ans
Sam Hocevar
03b00d6f24
Mingw64 compilation fixes.
il y a 7 ans
Sam Hocevar
ff0ff83d98
Update EXTRA_DIST in several makefiles.
il y a 7 ans
Sam Hocevar
29b41d9c08
Fix typo in nodiscard attribute feature detection.
il y a 7 ans
Sam Hocevar
a94e477f7f
Parse build.config in configure.ac.
This gives us a reasonably cross-platform way to to build options. Works
well with LolRemez, where we no longer depend on GUI libraries.
il y a 7 ans
Sam Hocevar
2c671158a1
If SDL is disabled on Windows, build a console application.
il y a 7 ans
Sam Hocevar
7e17bd8a8d
Exclude SDL source files from .vcxproj if enable_sdl is "no".
il y a 7 ans
Sam Hocevar
c6daf5be39
Refactor the msbuild feature selection mechanism.
Rename config-build.xml to build.config, move it to the root directory,
and add MSBuild flags for SDL, FFmpeg (unused yet) and OpenGL.
il y a 7 ans
Sam Hocevar
3e26164dc9
Add --enable-png configure flag.
il y a 7 ans
Sam Hocevar
5b21579db4
Add --disable-opengl flag.
This flag disables GL, GLES, but also Glew and EGL libraries.
il y a 7 ans
Sam Hocevar
fcd72f408f
Allow master projects to disable features.
When built as a subproject, we need the master to decide what features
to activate or not. This could lead to reduced dependences.
This patch also allows to build without imlib2.
il y a 7 ans
Sam Hocevar
4e313aa810
Fix unused variable warnings in the polynomial code.
il y a 7 ans
Sam Hocevar
7be150b0e4
Allow to build without SDL or ffmpeg.
Linux-only for now. This will be necessary for projects that do not
actually use the rendering engine, such as LolRemez.
il y a 7 ans
Sam Hocevar
2df8762d47
Migrate to Visual Studio 2017.
il y a 7 ans
Sam Hocevar
fe99aca67d
Use [[nodiscard]] in a lot of places.
This will let us detect problems with unused return values. For instance,
if you don’t remember that normalize(q) returns a pointer and expect it
to modify the object, you’ll get this warning:
warning: ignoring return value of function declared with 'nodiscard' attribute [-Wunused-result]
quat q(1,2,3,4); normalize(q);
^~~~~~~~~ ~
il y a 7 ans
Sam Hocevar
9981cf4ce9
Make some AVL tree code less verbose.
il y a 7 ans
Sam Hocevar
c86f703dcf
Some Windows compilation fixes + support for [[nodiscard]].
il y a 7 ans
Sam Hocevar
b9effc8977
Fix erratic indentation and file encoding.
il y a 7 ans
Sam Hocevar
9bdb67a51a
Fix source file encoding.
il y a 7 ans
Sam Hocevar
aca1660e1e
Disable debug messages by default and downgrade a few messages.
From now on, msg::debug will not display anything, unless this is a debug
build, or the LOL_DEBUG environment variable is set.
il y a 7 ans
Sam Hocevar
1733d0ffd8
math: tweak the real number printing routine.
By adding a bias we ensure that 1.999… will be displayed as 2.0 as long as we
do not ask for too many digits, and that rounding is reasonable for most values.
Note that our need for proper rounding is not as high as for IEEE floats since
we have an insane amount of digits at our disposal.
Also we now get rid of trailing zeroes when printing reals.
il y a 7 ans
Sam Hocevar
17db5be5c8
math: remove some hardcoded stuff from the real numbers implementation.
il y a 7 ans
Sam Hocevar
df7454b36a
math: add real::R_MIN and real::R_MAX and get rid of real::ulp().
il y a 7 ans