Sam Hocevar
99bcb22466
build: use a different Travis-CI environment.
Travis-CI is so out of date that if you want something as simple as
libsdl2-dev you need to enable sudo and use the huge VM environment
instead of the containers that boot in a few seconds.
8 年之前
Sam Hocevar
35ec9f6312
build: activate Travis-CI.
8 年之前
Sam Hocevar
b660d52e61
build: update build files and add external git submodule.
8 年之前
Lolbot
3d8c1315be
fixed 368 files out of 4599:
- removed 0 CR characters
- removed 1 trailing whitespaces
- replaced 1 tabs with spaces
- fixed 367 svn:eol-style properties
8 年之前
Sam Hocevar
70799848f7
scene: make the postprocess a nop for now and clean up some shaders.
8 年之前
Sam Hocevar
a5290030fc
build: fix .vcxproj files that would be constantly out of date.
8 年之前
Sam Hocevar
2c6a0d1029
bullet: update vcxproj.
8 年之前
Sam Hocevar
4e6e359d2f
bullet: fix warnings here and there.
8 年之前
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
8 年之前
Sam Hocevar
52529cd8b9
bullet: update code to most recent GitHub branch.
8 年之前
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
8 年之前
Sam Hocevar
3a90766614
scene: start working on a postprocess mechanism.
Not all programs support this feature for now, but that’s because they
don’t support the scene framework either, and will need patching. Also
the default postprocess is deliberately exaggerated for now.
8 年之前
Sam Hocevar
42e56399d4
base: hide an old warning from the GCC optimiser.
8 年之前
Sam Hocevar
6a6cd8dc1d
ld36: bootstrap project.
8 年之前
Sam Hocevar
f9cef654c5
zepto8: add a Visual Studio project.
8 年之前
Sam Hocevar
3db14cd669
win64: various VS 2015 build fixes.
8 年之前
Sam Hocevar
f1c34b8660
lua: import lua 5.3.3 source (was 5.2.1).
8 年之前
Sam Hocevar
2e997f24f1
math: allow rand(0), it’s arguably better than raising SIGFPE.
8 年之前
Sam Hocevar
64a12b1ad4
sys: allow to load images with an absolute path.
8 年之前
Sam Hocevar
f687beeb9e
math: add lol::round() to our maths functions.
8 年之前
Sam Hocevar
3d95e93cea
tileset: remove an old PS3 hack.
8 年之前
Sam Hocevar
bd96cfeb51
Add LuaLoader::Find() helper to find the state’s loader.
8 年之前
Sam Hocevar
581ecea541
engine: fix scene rendering.
Now TickDraw() can be called several times per frame, because we
may have several scenes. This is expected, but it will require
some adjustments later.
8 年之前
Sam Hocevar
8044747ac3
base: new string functions.
Add String.split(char) to split into an array, and add a simple
char const * + lol::String free operator.
8 年之前
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
8 年之前
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
8 年之前
Sam Hocevar
cb10d6fbdf
zepto8: try to execute Lua code
This doesn’t work properly yet because PICO-8 uses a few language
extensions; we will have to decide whether to modify the Lua
interpreter, or change the code on the fly, or something entirely
different.
8 年之前
Sam Hocevar
78c33c6fbc
zepto8: new project.
For now, all it can do is read and decompress .p8.png files.
8 年之前
Sam Hocevar
5508d102fe
Fix numerous build errors.
Various changes in GCC, clang, and libflex had triggered build failures.
8 年之前
Sam Hocevar
8e63078f0e
allturdbeast: in-game documentation.
8 年之前
Sam Hocevar
c36f2a79ba
allturdbeast: move to main namespace.
8 年之前
Sam Hocevar
cfaa27df47
scene: change sprite tile angles to radians.
8 年之前
Sam Hocevar
b0f8b24b4b
lua: fix a very old bug in the Lua hooks.
8 年之前
Sam Hocevar
7939719ce1
gpu: fix GLES 2.x support.
8 年之前
Sam Hocevar
7926ccf9b0
ld35: it’s that time of the year again.
8 年之前
Benjamin ‘Touky’ Huet
ba5c900b32
Added a few TODOs
9 年之前
Sam Hocevar
12f5cecbb9
core: minor cosmetic fix.
9 年之前
Sam Hocevar
0566c16b69
sampler: add a few sanity checks to sampler.
9 年之前
Sam Hocevar
94f71f27c2
build: compilation fixes for Visual Studio.
9 年之前
Sam Hocevar
c7567975e3
math: add τ (tau) to the list of maths constants.
9 年之前
Sam Hocevar
1b2a4ca8d1
build: fix issues with SDL detection on 32-bit systems.
9 年之前
Sam Hocevar
848344cc7b
build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions.
9 年之前
Sam Hocevar
868a0502ef
build: _C conflicts with other macros (rightly so); fix this.
9 年之前
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
9 年之前
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9 年之前
Sam Hocevar
ab930faa05
ld34: it’s that time of the year again.
9 年之前
Sam Hocevar
1cb187abd5
Some cleanup in the Visual Studio files.
9 年之前
Sam Hocevar
bc9c8ff411
Move LD33 entry to main games directory.
9 年之前
Sam Hocevar
4bd6538a87
Fix a bug in SDL detection causing false positives.
If SDL_CFLAGS is defined to a non-empty value, even spaces, a later
test will wrongly succeed and think SDL_CFLAGS is a user override.
9 年之前
Sam Hocevar
37837ebdf1
Prepare files and project for LD33.
9 年之前