14 коммитов (ad64711c84fc6c0202eacab30df98caeada0f354)

Автор SHA1 Сообщение Дата
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 14 лет назад
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 14 лет назад
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 лет назад
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 лет назад
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 лет назад
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 15 лет назад
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 15 лет назад
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 лет назад
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 15 лет назад
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 15 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 лет назад