6 Commits (adfd582b98531e747abe1e5755768e8cc681bdf6)

Autor SHA1 Nachricht Datum
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. vor 12 Jahren
  Benjamin ‘Touky’ Huet a031bad19c Added some convenient functions in camera. vor 12 Jahren
  Sam Hocevar 2723dabfac orbital: play with the camera. vor 12 Jahren
  Sam Hocevar da6062de06 core: add methods to set the camera's view matrix. vor 12 Jahren
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. vor 13 Jahren
  Sam Hocevar 08fc460668 core: move the Camera class from Orbital to the engine core. vor 13 Jahren
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently vor 13 Jahren
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. vor 13 Jahren
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. vor 14 Jahren
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. vor 14 Jahren
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. vor 14 Jahren
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. vor 14 Jahren
  Sam Hocevar 57a0cb5102 Refactor stuff. vor 14 Jahren
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. vor 14 Jahren
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. vor 14 Jahren
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. vor 14 Jahren
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. vor 14 Jahren