Benjamin ‘Touky’ Huet
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e8d2d8c202
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So Character Controller works with a lazy camera logic.
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12 vuotta sitten |
Benjamin ‘Touky’ Huet
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a031bad19c
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Added some convenient functions in camera.
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12 vuotta sitten |
Sam Hocevar
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2723dabfac
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orbital: play with the camera.
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12 vuotta sitten |
Sam Hocevar
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da6062de06
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core: add methods to set the camera's view matrix.
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12 vuotta sitten |
Sam Hocevar
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90bfc79b22
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core: tick methods now use seconds, like any sane system.
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13 vuotta sitten |
Sam Hocevar
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08fc460668
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core: move the Camera class from Orbital to the engine core.
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13 vuotta sitten |
Sam Hocevar
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f79a3c52b5
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core: add a Sprite class to try to factor some common logic currently
found in the game. Will be greatly improved later.
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13 vuotta sitten |
Sam Hocevar
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660962e894
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build: put debug stuff and shader stuff in subdirectories.
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13 vuotta sitten |
Sam Hocevar
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22b7a41c2e
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core: fix include guard naming scheme.
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14 vuotta sitten |
Sam Hocevar
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8848cf53db
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Put everything in the "lol" namespace. Better late than never.
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14 vuotta sitten |
Sam Hocevar
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0ed566d3cc
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 vuotta sitten |
Sam Hocevar
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54a05e0c2c
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Allow for different priorities in game and draw tick levels.
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14 vuotta sitten |
Sam Hocevar
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1f3226dc2f
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Add a debugging sphere object to test transparency.
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14 vuotta sitten |
Sam Hocevar
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57a0cb5102
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Refactor stuff.
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14 vuotta sitten |
Sam Hocevar
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50e4f67254
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Get the timer to talk milliseconds instead of seconds.
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14 vuotta sitten |
Sam Hocevar
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4d63ad6ada
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Rename "asset" to "entity". It's way cooler.
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14 vuotta sitten |
Sam Hocevar
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0fe723ee86
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Implement video recording using libpipi.
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14 vuotta sitten |
Sam Hocevar
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e16f8d7804
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Add a debug sprite to the scene.
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14 vuotta sitten |