Sam Hocevar
634e96fa37
tutorial: refresh some tutorial programs to use the init/release entity mechanism.
5 anos atrás
Sam Hocevar
b0a8596001
RIP lol::Controller and lol::InputProfile ⚰️ LOL
5 anos atrás
Sam Hocevar
8c81b07465
input: start replacing controller functions with standard input functions.
Controller::WasKeyReleasedThisFrame() is now keyboard->key_released() so
there is usually no need for a controller. They will completely disappear
when joystick axis binding has been ported to InputDevice.
5 anos atrás
Sam Hocevar
fe66f12e53
input: start implementing controller features directly in the input device.
5 anos atrás
Sam Hocevar
a713297cfb
input: minor cleanup.
5 anos atrás
Sam Hocevar
1ab9866c31
input: drivers no longer need to create the default devices.
5 anos atrás
Sam Hocevar
fc43bd7e5b
input: remove useless code.
5 anos atrás
Sam Hocevar
1f9be92a66
Use smart pointers in a lot of the rendering code.
6 anos atrás
Sam Hocevar
34fab09274
Remove NaCl support. Google is deprecating it.
6 anos atrás
Sam Hocevar
6dd7a0cb39
Another lowercase switching frenzy, because why not.
6 anos atrás
Sam Hocevar
b9ac811720
tutorial: support the Julia set in the fractal sample
8 anos atrás
Sam Hocevar
2149187abd
tutorial: fix tutorial 11 (fractal)
Input was broken, as well as palette generation, and even texture
upload. Should be all good now.
8 anos atrás
Guillaume Bittoun
da1c26728c
Tutorial 11_fractal fixed
8 anos atrás
Sam Hocevar
6a35a64dd5
sys: make a few functions lowercase.
8 anos atrás
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9 anos atrás
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
9 anos atrás
Sam Hocevar
103f60d48b
misc: replace NULL with nullptr in most places.
9 anos atrás
Sam Hocevar
441a20af99
misc: fix copyright information here and there.
9 anos atrás
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 anos atrás
Sam Hocevar
2fa398926d
math: improve the 2D and 3D box classes.
Box objects (AABB) now have the long awaited extent() and center()
methods. Corners are now called “aa” and “bb” for convenience. The
WorldEntity class uses a box3 for its AABB instead of two vec3s.
This allows us to simplify a lot of verbose code.
9 anos atrás
Benjamin ‘Touky’ Huet
825401d997
Brought threads to C++11
Revamped thread communication
Fixed dynamic thread Add/Remove
Added unit-test for threads !!!!
9 anos atrás
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
10 anos atrás
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 anos atrás
Sam Hocevar
a07844682e
build: remove dead PS3 code.
10 anos atrás
Sam Hocevar
8657a3adfa
sys: use std::bind for thread workers to avoid ugly casts.
10 anos atrás
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
Sam Hocevar
12aaff89e3
base: huge refactor in vector.h; GCC compilation times down by 50%.
10 anos atrás
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 anos atrás
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
10 anos atrás
Sam Hocevar
18254349aa
image: gather pixel-related types and enums into a single pixel.h header.
10 anos atrás
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10 anos atrás
Sam Hocevar
0bd3f1d9ef
input: fix or disable input code in side projects so that everything builds.
11 anos atrás
Benlitz
f104674963
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
11 anos atrás
Lolbot
c47d0f8c62
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
11 anos atrás
Benlitz
a7aac24c46
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
11 anos atrás
Sam Hocevar
6a8118cb18
build: put tutorials and lol.js in a new "demos" directory.
11 anos atrás
Sam Hocevar
f14ac4a2c6
tutorial: make the fractal tutorial build when no threads are available.
11 anos atrás
Sam Hocevar
c1428fc1f9
input: support up to 32 mouse buttons.
11 anos atrás
Sam Hocevar
7e8edd7c3e
sys: add the base source directory to the list of search directories
on automake platforms, too.
12 anos atrás
Sam Hocevar
16d53895fa
math: remove coercion rules in the vector classes, they increase the
compilation time for very little benefit and maybe even confusion.
12 anos atrás
Sam Hocevar
42fb9b6853
gpu: support 1-component (luminance) textures.
12 anos atrás
Sam Hocevar
3adf42b00c
build: hide LolFx external declarations behind macros.
12 anos atrás
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
12 anos atrás
Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
12 anos atrás
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 anos atrás
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 anos atrás
Sam Hocevar
57c2805351
math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to
avoid conflicts with the C++ stdlib.
12 anos atrás
Sam Hocevar
26c945a31f
gpu: allow to specify the pixel format when creating a texture; the
internal format is then automatically deduced. Only a few 8-bit RGB
or RGBA formats are supported for now.
12 anos atrás
Sam Hocevar
8a688a7d50
misc: compilation fixes for Windows, X360 and PS3 introduced by the
texture class refactor.
12 anos atrás
Sam Hocevar
b9aba5d27a
gpu: put the texture creation code in its own class; for now a lot of things are
hardcoded and only the fractal demo uses it, but everything will eventually switch.
12 anos atrás