Sam Hocevar
|
e8bf5237d2
|
bullet: fix a very verbose C++11 warning.
|
10 years ago |
Lolbot
|
ed8afab4bb
|
fixed 58 files out of 2859:
- removed 0 CR characters
- removed 112 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 58 svn:eol-style properties
|
10 years ago |
Sam Hocevar
|
ce1d39cc3a
|
image: import old libpipi code, hoping it can be upgraded to C++ and
merged iteratively with our current image processing code.
|
10 years ago |
Sam Hocevar
|
5f17711f91
|
math: minor cleanup.
|
10 years ago |
Sam Hocevar
|
1544efa0cd
|
image: the GDI+ backend can now save images, too.
|
10 years ago |
Sam Hocevar
|
1a19fe393e
|
gpu: fix an annoying Visual Studio warning in renderer.h.
|
10 years ago |
Sam Hocevar
|
d982b67aaa
|
image: add methods to save images and a small test program.
|
10 years ago |
Sam Hocevar
|
8c3794a168
|
base: support range-based for loops in lol::Array.
|
10 years ago |
Sam Hocevar
|
1713602077
|
math: revert the lvalue vector swizzles because VS2012 lags behind.
|
10 years ago |
Sam Hocevar
|
ab470ef409
|
math: activate vector swizzling for lvalues.
|
10 years ago |
Sam Hocevar
|
44dec8612e
|
core: fix minor Windows and Raspberry compilation issues.
|
10 years ago |
Sam Hocevar
|
3c8ef15f0e
|
gpu: switch some types to enum classes to check C++11 support.
|
10 years ago |
Sam Hocevar
|
99db2f0c11
|
base: port all existing codebase to safe enums where absolutely required.
|
10 years ago |
Sam Hocevar
|
47e71bda63
|
base: rough implementation of safe enums with minimal ToString() support.
|
10 years ago |
Sam Hocevar
|
7e769d6c79
|
base: make the safe enums slightly safer. :-)
|
10 years ago |
Sam Hocevar
|
231d74f1f8
|
gpu: implement RenderContext::SetBlendEquation().
|
10 years ago |
Sam Hocevar
|
38c5068834
|
build: add palette.lolfx to Makefile.am.
|
10 years ago |
Lolbot
|
7f6d2054e5
|
fixed 5 files out of 2793:
- removed 2 CR characters
- removed 16 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 4 svn:eol-style properties
|
10 years ago |
Benjamin ‘Touky’ Huet
|
1e4af19a89
|
Praise the Safe-Enum.
Implemented Safe-Enum for everyone.
Now the power is in the Safe-Enum for all.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
f5e37a4337
|
AddedSprite_sorter stores parameters now.
Added palette in Scene.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
d075ef8861
|
tweak
|
10 years ago |
Benjamin ‘Touky’ Huet
|
36b5b9e228
|
tweaks
|
10 years ago |
Benjamin ‘Touky’ Huet
|
670a8914ad
|
Added thread sort && info build for SpriteSorter
|
10 years ago |
Sam Hocevar
|
cdfb4e7abf
|
math: fix a few compilation warnings.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
25fc3cd5d6
|
Added Generic thread manager
|
10 years ago |
Benjamin ‘Touky’ Huet
|
a78293bf92
|
tileset zoom fix -sowwwwy-
|
10 years ago |
Benjamin ‘Touky’ Huet
|
52970d9546
|
lolcore fix
|
10 years ago |
Benjamin ‘Touky’ Huet
|
1aca6207a2
|
oups
|
10 years ago |
Benjamin ‘Touky’ Huet
|
58a0c1001a
|
ThreadManager is now an entity, it's awesooooome
|
10 years ago |
Benjamin ‘Touky’ Huet
|
97b224f4fa
|
Revamped thread manager to be useful -Thread are job independent now-
|
10 years ago |
Sam Hocevar
|
79b3493a0c
|
build: a few gcc/makefile compilation fixes.
|
10 years ago |
Lolbot
|
bb4f3923cd
|
fixed 18 files out of 2788:
- removed 121 CR characters
- removed 0 trailing whitespaces
- replaced 1 tabs with spaces
- fixed 18 svn:eol-style properties
|
10 years ago |
Benjamin ‘Touky’ Huet
|
f3888782da
|
geom tweak
|
10 years ago |
Benjamin ‘Touky’ Huet
|
9a09939793
|
Added SpriteSorter and SquadShooter
|
10 years ago |
Benjamin ‘Touky’ Huet
|
706766893f
|
Fixed geometry stupidity calculations
|
10 years ago |
Benjamin ‘Touky’ Huet
|
3d4b3d53c3
|
Added bunch of stuff on threads and images.
|
10 years ago |
Sam Hocevar
|
c9b8ff54a1
|
misc: some refactoring in texture handling.
|
10 years ago |
Sam Hocevar
|
a66e5c6dab
|
geometry: implement point-to-segment distance function.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
b98584957c
|
Added Mouse scroll as axis.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
fd4cb5e350
|
Added debug stuff
|
10 years ago |
Sam Hocevar
|
c29058ac87
|
gpu: give access to the Texture behind a TileSet.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
fe7f7b9fdb
|
Added Base directory logic similar to File class, with windows only implementation -for now-
Added tile cam index to have tileset available with other 3d stuff ..... 2014 is now !
|
10 years ago |
Sam Hocevar
|
32143b8bb4
|
scene: allow to rotate sprites around the Z axis.
|
10 years ago |
Sam Hocevar
|
6c0cab193c
|
scene: position sprite tiles from their centre instead of their corner.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
dbb1d02aa6
|
Added 2D to 3D DebugLines
|
10 years ago |
Benjamin ‘Touky’ Huet
|
d3b6bb6dce
|
workbench update
|
10 years ago |
Benjamin ‘Touky’ Huet
|
cc8e6ced51
|
Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz
|
10 years ago |
Sam Hocevar
|
c656a37023
|
base: tweak assertion macro so that ASSERT(x = 1) triggers a warning.
|
10 years ago |
Sam Hocevar
|
7931bfaed6
|
build: some PS4 build fixes.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
fe877b6509
|
Mesh CSG update.
|
10 years ago |