51 Revīzijas (afada09f648e40655b2e85dadde01e5df6da0b4e)

Autors SHA1 Ziņojums Datums
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. pirms 9 gadiem
  Sam Hocevar cfaa27df47 scene: change sprite tile angles to radians. pirms 10 gadiem
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. pirms 11 gadiem
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. pirms 11 gadiem
  Sam Hocevar 5ea13fc857 scene: clean up a few things here and there. pirms 11 gadiem
  Lolbot 78b1319e2a fixed 18 files out of 4242: pirms 11 gadiem
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... pirms 11 gadiem
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. pirms 11 gadiem
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. pirms 11 gadiem
  Sam Hocevar 4472d31612 scene: minor fix for compilation warnings. pirms 11 gadiem
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. pirms 11 gadiem
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks pirms 11 gadiem
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline pirms 11 gadiem
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not pirms 11 gadiem
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks pirms 11 gadiem
  Sam Hocevar 732ba3802b scene: fix a pretty verbose compilation warning. pirms 11 gadiem
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support pirms 11 gadiem
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: pirms 11 gadiem
  Sam Hocevar d8aa8b3d06 build: add missing #include directive. pirms 11 gadiem
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way pirms 11 gadiem
  Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. pirms 11 gadiem
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 11 gadiem
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. pirms 11 gadiem
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph pirms 11 gadiem
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- pirms 12 gadiem
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. pirms 12 gadiem
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines pirms 12 gadiem
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz pirms 12 gadiem
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug pirms 12 gadiem
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. pirms 12 gadiem
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... pirms 12 gadiem
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). pirms 12 gadiem
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. pirms 13 gadiem
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras pirms 13 gadiem
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. pirms 13 gadiem
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. pirms 13 gadiem
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. pirms 13 gadiem
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the pirms 14 gadiem
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. pirms 14 gadiem
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. pirms 14 gadiem
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. pirms 14 gadiem
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only pirms 14 gadiem
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. pirms 15 gadiem
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. pirms 15 gadiem
  Sam Hocevar 4c278a0895 Change the way the Scene object works. pirms 15 gadiem
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. pirms 15 gadiem
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. pirms 15 gadiem
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. pirms 15 gadiem
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing pirms 15 gadiem
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. pirms 15 gadiem