74 Commits (b00282a79f4d6b8b9c4e8578899c7c9d62ee5683)

Autor SHA1 Nachricht Datum
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of vor 12 Jahren
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; vor 12 Jahren
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. vor 12 Jahren
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. vor 12 Jahren
  Sam Hocevar 5366a6b606 tutorial: display fewer points in the curve tutorial. vor 12 Jahren
  Sam Hocevar c84c092a42 tutorial: minor tweaks. vor 12 Jahren
  Sam Hocevar a8a3e6ced6 tutorial: add fancy dots to line segment ends. vor 12 Jahren
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. vor 12 Jahren
  Sam Hocevar 6c9c8e547e build: renormalise a lot of files. vor 12 Jahren
  Sam Hocevar 2ec31981fd easymesh: make demo objects smaller. vor 12 Jahren
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. vor 12 Jahren
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. vor 12 Jahren
  Sam Hocevar adfd582b98 tutorial: HUGE COGS. vor 12 Jahren
  Sam Hocevar e2c28b3130 tutorial: optimise the line graph rendering shader. vor 12 Jahren
  Sam Hocevar c71a033890 tutorial: minor shader tweaks in the line plot shader. vor 12 Jahren
  Sam Hocevar 8b35c75918 tutorial: change the terrain drawing into an antialiased line graph. vor 12 Jahren
  Sam Hocevar bbca3b6e59 build: fixes for out-of-tree builds, and get rid of vor 12 Jahren
  Sam Hocevar 57c2805351 math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to vor 12 Jahren
  jeunathe 169c6da480 nice holes vor 12 Jahren
  Sam Hocevar df7a21d68f tutorial: add texture demo to the VS solution. vor 12 Jahren
  Sam Hocevar 6944db663b tutorial: add a new texture generation example. vor 12 Jahren
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the vor 12 Jahren
  Sam Hocevar 8a688a7d50 misc: compilation fixes for Windows, X360 and PS3 introduced by the vor 12 Jahren
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are vor 12 Jahren
  Sam Hocevar 50ff3f9ce0 ps3: refactor elf → self build logic and make make_fself mandatory vor 12 Jahren
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement vor 12 Jahren
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now vor 12 Jahren
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. vor 12 Jahren
  Sam Hocevar ca909bb317 build: refactor lolfx build rule into common.am. vor 12 Jahren
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does vor 12 Jahren
  Sam Hocevar c5b10f5e9a tutorial: flatten the fractal computation loop, and avoid the use of vor 12 Jahren
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. vor 12 Jahren
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only vor 12 Jahren
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. vor 12 Jahren
  Sam Hocevar a233173fc7 tutorial: sync HLSL version of the water/fire effect with the GLSL one. vor 12 Jahren
  Sam Hocevar 0d78d14145 tutorial: tweak noise shader once more, and add a few code comments. vor 12 Jahren
  Sam Hocevar 36d49b50e5 tutorial: replace white noise with ordered dithering. vor 12 Jahren
  Sam Hocevar 6cb15b3647 tutorial: add some cosmetic white noise. vor 12 Jahren
  Sam Hocevar 10431d1421 tutorial: add funny shit to the noise shader example. vor 12 Jahren
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. vor 12 Jahren
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the vor 12 Jahren
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. vor 12 Jahren
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. vor 12 Jahren
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. vor 12 Jahren
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. vor 12 Jahren
  Sam Hocevar 779815802a tutorial: minor shadebob demo tweaks. vor 12 Jahren
  Sam Hocevar 1c5cdd8c50 tutorial: fix the FBO demo on the Xbox360. vor 12 Jahren
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added vor 12 Jahren
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. vor 12 Jahren
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a vor 12 Jahren