88 Commit (b0f8b24b4ba7aaf41484ede4b41e66453813a28a)

Autore SHA1 Messaggio Data
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 anni fa
  Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count 10 anni fa
  Sam Hocevar d64b117b8d build: fix license and copyright information. 10 anni fa
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 anni fa
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 anni fa
  Sam Hocevar d9f2b07822 scene: fix multiple crashes in release mode and a few warnings. 10 anni fa
  Sam Hocevar d6b7882bda input: temporary workaround for a bug preventing us from binding the “A” key with SDL. 10 anni fa
  Sam Hocevar 2b4d3318d6 Fix a race condition in the file watcher and a few compilation warnings. 10 anni fa
  Lolbot 3797ac1179 fixed 3 files out of 4212: 10 anni fa
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix 10 anni fa
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10 anni fa
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 10 anni fa
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 10 anni fa
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 anni fa
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 anni fa
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 10 anni fa
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 10 anni fa
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 10 anni fa
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 10 anni fa
  Benjamin ‘Touky’ Huet f3d30c4111 small tweak in controller 10 anni fa
  Sam Hocevar aa2bb79c87 input: tweak warning messages. 11 anni fa
  Sam Hocevar 94f4df0c47 input: fix compilation warning. 11 anni fa
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks 11 anni fa
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text 11 anni fa
  Sam Hocevar 9ba22b8a58 input: prepare a small API for direct text input. 11 anni fa
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. 11 anni fa
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 11 anni fa
  Sam Hocevar 6f1f7ab895 input: fix a typo in the key list and clean up some code. 11 anni fa
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 anni fa
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 anni fa
  Sam Hocevar b2283cd1a3 build: update VS solution and fix a few compilation warnings. 11 anni fa
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. 11 anni fa
  Sam Hocevar e49353f457 base: use variadic templates to remove 300+ lines of redundant code. 11 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 anni fa
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 anni fa
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 11 anni fa
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. 11 anni fa
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. 12 anni fa
  Benlitz e1241fd974 input: removed static keyword for global input names 12 anni fa
  Lolbot 91304801cc fixed 22 files out of 2667: 12 anni fa
  Benjamin ‘Touky’ Huet 2da1903619 Build fix 12 anni fa
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 12 anni fa
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 12 anni fa
  Benlitz 339f05db73 input: binding multiple key/axis to the same controller action 12 anni fa
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. 12 anni fa
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 12 anni fa
  Benlitz 35c5bce344 orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine. 12 anni fa
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 12 anni fa
  Benlitz b3d306d22e input: added functions to bind keys over axis (not tested) 12 anni fa
  Benlitz 9b7641df07 input: added a GetAvailableDevices function to retrieve device names. 12 anni fa