Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
10 лет назад
Benjamin ‘Touky’ Huet
3b00a2e5ee
Added Joystick count
10 лет назад
Sam Hocevar
d64b117b8d
build: fix license and copyright information.
10 лет назад
Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
10 лет назад
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
10 лет назад
Sam Hocevar
d9f2b07822
scene: fix multiple crashes in release mode and a few warnings.
In release mode our asserts are ignored for performance reasons and all
the code they may be executing is disabled, so no side effects will happen.
We can’t put programming logic in asserts.
10 лет назад
Sam Hocevar
d6b7882bda
input: temporary workaround for a bug preventing us from binding the “A” key with SDL.
10 лет назад
Sam Hocevar
2b4d3318d6
Fix a race condition in the file watcher and a few compilation warnings.
10 лет назад
Lolbot
3797ac1179
fixed 3 files out of 4212:
- removed 177 CR characters
- removed 12 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 1 svn:eol-style properties
10 лет назад
Benjamin ‘Touky’ Huet
9acf2e925b
lol Buildfix
10 лет назад
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
10 лет назад
Benjamin ‘Touky’ Huet
3e9e6178ae
Small refactor controller tweak
10 лет назад
Benjamin ‘Touky’ Huet
9477f1f722
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
10 лет назад
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
10 лет назад
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
10 лет назад
Benjamin ‘Touky’ Huet
4d3d7de4f2
Name refactors for doc stuff
10 лет назад
Benjamin ‘Touky’ Huet
6c3dd67bc0
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
10 лет назад
Benjamin ‘Touky’ Huet
9c07e8c2e0
Added Thread classes
Added InputProfile in Controller
Added ExecLuaCode
10 лет назад
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
10 лет назад
Benjamin ‘Touky’ Huet
f3d30c4111
small tweak in controller
10 лет назад
Sam Hocevar
aa2bb79c87
input: tweak warning messages.
11 лет назад
Sam Hocevar
94f4df0c47
input: fix compilation warning.
11 лет назад
Benjamin ‘Touky’ Huet
a89dac5c30
Fixed some stuff and added some small tweaks
11 лет назад
Benjamin ‘Touky’ Huet
1756726fca
Added some shit in controller and text
11 лет назад
Sam Hocevar
9ba22b8a58
input: prepare a small API for direct text input.
11 лет назад
Sam Hocevar
4374db93c4
input: use key scancodes everywhere, but add a small fallback for SDL1.2.
11 лет назад
Sam Hocevar
0cc1dd69ba
input: use scancodes instead of ASCII values when using SDL v2.
11 лет назад
Sam Hocevar
6f1f7ab895
input: fix a typo in the key list and clean up some code.
11 лет назад
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
11 лет назад
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
11 лет назад
Sam Hocevar
b2283cd1a3
build: update VS solution and fix a few compilation warnings.
11 лет назад
Sam Hocevar
7dba2ff3a1
base: use ptrdiff_t for array and string sizes and some other things.
11 лет назад
Sam Hocevar
e49353f457
base: use variadic templates to remove 300+ lines of redundant code.
11 лет назад
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
11 лет назад
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
11 лет назад
Benjamin ‘Touky’ Huet
3d4b3d53c3
Added bunch of stuff on threads and images.
11 лет назад
Benjamin ‘Touky’ Huet
b98584957c
Added Mouse scroll as axis.
11 лет назад
Sam Hocevar
0f3805be4c
android: various fixes, but the switch to NativeActivity isn't complete.
12 лет назад
Benlitz
e1241fd974
input: removed static keyword for global input names
12 лет назад
Lolbot
91304801cc
fixed 22 files out of 2667:
- removed 2 CR characters
- removed 9 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 19 svn:eol-style properties
12 лет назад
Benjamin ‘Touky’ Huet
2da1903619
Build fix
12 лет назад
Benjamin ‘Touky’ Huet
747da72c44
Input : Small refactor, for clarity, easiness and beautification.
Constants : Added minus one.
12 лет назад
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
12 лет назад
Benlitz
339f05db73
input: binding multiple key/axis to the same controller action
12 лет назад
Sam Hocevar
9cfe17fd8b
core: fix some minor compiler warnings.
12 лет назад
Benlitz
c1da4619f7
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet
fixed mrpigeon and orbital accordingly
12 лет назад
Benlitz
35c5bce344
orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine.
12 лет назад
Benlitz
eab5c46b1e
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
12 лет назад
Benlitz
b3d306d22e
input: added functions to bind keys over axis (not tested)
12 лет назад
Benlitz
9b7641df07
input: added a GetAvailableDevices function to retrieve device names.
12 лет назад