37 Révisions (b11e6bd537f117bbfb0701a883868d54dabacfca)

Auteur SHA1 Message Date
  Sam Hocevar 1186c08ad7 entity: add a flag system. il y a 6 ans
  Sam Hocevar 4ee191fbf4 engine: start working on a tickable object, cleaner than entities. il y a 6 ans
  Sam Hocevar 1d8083af86 engine: get rid of the Dict class (WIP). il y a 6 ans
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. il y a 6 ans
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL il y a 7 ans
  Sam Hocevar 968f7c92bb Get rid of String::format in favour of a std::string version. il y a 7 ans
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. il y a 9 ans
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. il y a 9 ans
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: il y a 9 ans
  Sam Hocevar a6c681d392 text: fix alignment when rendering text with inter-character spacing. il y a 9 ans
  Sam Hocevar 591db6b866 text: fix a minor accuracy issue in the text alignment logic. il y a 9 ans
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. il y a 9 ans
  Sam Hocevar 3cd4c4d413 base: more lowercase shit. il y a 10 ans
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text il y a 10 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 10 ans
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 10 ans
  Sam Hocevar 5ff15c08d4 core: Text constructor now wants a String object. il y a 11 ans
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. il y a 12 ans
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. il y a 12 ans
  jeunathe 3e4469007a added GetPos method to get text position il y a 12 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 12 ans
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. il y a 13 ans
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can il y a 13 ans
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. il y a 13 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 13 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. il y a 14 ans
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. il y a 14 ans
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). il y a 14 ans
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. il y a 14 ans
  Sam Hocevar 1dbd80b2a0 Text objects don't do bold by default. The fonts themselves should be bold. il y a 14 ans
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. il y a 14 ans
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. il y a 14 ans