37 次代码提交 (b11e6bd537f117bbfb0701a883868d54dabacfca)

作者 SHA1 备注 提交日期
  Sam Hocevar 1186c08ad7 entity: add a flag system. 6 年前
  Sam Hocevar 4ee191fbf4 engine: start working on a tickable object, cleaner than entities. 6 年前
  Sam Hocevar 1d8083af86 engine: get rid of the Dict class (WIP). 6 年前
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6 年前
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 7 年前
  Sam Hocevar 968f7c92bb Get rid of String::format in favour of a std::string version. 7 年前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 年前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 年前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 年前
  Sam Hocevar a6c681d392 text: fix alignment when rendering text with inter-character spacing. 10 年前
  Sam Hocevar 591db6b866 text: fix a minor accuracy issue in the text alignment logic. 10 年前
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 10 年前
  Sam Hocevar 3cd4c4d413 base: more lowercase shit. 10 年前
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text 10 年前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 年前
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 年前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 年前
  Sam Hocevar 5ff15c08d4 core: Text constructor now wants a String object. 11 年前
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 12 年前
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 年前
  jeunathe 3e4469007a added GetPos method to get text position 12 年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年前
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 年前
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 年前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 年前
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 年前
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 年前
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 14 年前
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 14 年前
  Sam Hocevar 1dbd80b2a0 Text objects don't do bold by default. The fonts themselves should be bold. 14 年前
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 年前
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 年前