Benjamin ‘Touky’ Huet
b38276be63
easymesh : typo
11 lat temu
Sam Hocevar
353d0a4417
math: last pass (hopefully) at the quaternion/euler conversions.
11 lat temu
Sam Hocevar
d5d73330e8
math: more quaternion to Euler angles fixes, plus unit tests.
11 lat temu
Benlitz
eaaf4ef3d3
updated .gitignore and fixed Benlitz's voxel vcxproj
11 lat temu
Sam Hocevar
9ecd579593
math: fix quaternion to euler conversion and add unit tests.
11 lat temu
Sam Hocevar
9cfe17fd8b
core: fix some minor compiler warnings.
11 lat temu
Benjamin ‘Touky’ Huet
81806bf47c
testsuite : fixed camera.cpp build
11 lat temu
Lolbot
4e0a9c93db
fixed 8 files out of 2617:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 88 tabs with spaces
- fixed 3 svn:eol-style properties
11 lat temu
Benlitz
b07f6aba93
mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
11 lat temu
Benlitz
c1da4619f7
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet
fixed mrpigeon and orbital accordingly
11 lat temu
Benjamin ‘Touky’ Huet
04556dea8b
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
numeric : Added SmoothClamp & swap
camera : fixed target&up issues and added screen-scale factor.
touky_demo : correct camera integration & first pass on uro refactor. Also added Makefile to vcproj
11 lat temu
Benjamin ‘Touky’ Huet
78f131385b
Added Makefile to solution
11 lat temu
Benlitz
35c5bce344
orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine.
11 lat temu
Benlitz
eab5c46b1e
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
11 lat temu
Benlitz
b3d306d22e
input: added functions to bind keys over axis (not tested)
11 lat temu
Benlitz
6b6d0137bb
fixed more projects regarding the shader attribute change
11 lat temu
Benlitz
f104674963
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
11 lat temu
Benlitz
d0e70dbeb6
gpu: moved VertexUsage to shader.h and added GetUsage() and GetIndex() to ShaderAttrib
11 lat temu
Benlitz
d775d7da19
gpu: added a SetStream that takes an array of attributes
11 lat temu
Benlitz
9b7641df07
input: added a GetAvailableDevices function to retrieve device names.
11 lat temu
Benlitz
e50f75403a
core: added StartsWith and EndsWith function for strings, and a sign function for numeric types
11 lat temu
Sam Hocevar
561d33748f
build: update unit tests following API change.
11 lat temu
Sam Hocevar
58ec9dd582
math: add lol::sq() square function and simplify quaternion conversions.
11 lat temu
Sam Hocevar
6adf553806
math: implement vec3::toeuler_* for Tait-Bryan angles.
11 lat temu
Sam Hocevar
b45c1dc7fe
physics: always activate Bullet and remove dead code.
11 lat temu
Benjamin ‘Touky’ Huet
83cfb79f8e
btphystest : InitApp delay
11 lat temu
Benjamin ‘Touky’ Huet
fb7d8a25e2
btphystest tweak to delay app init.
11 lat temu
Benjamin ‘Touky’ Huet
05c476c22a
Added nacl_phystest to test physic compatibility with nacl.
11 lat temu
Benjamin ‘Touky’ Huet
2c36522ece
nacl : CODE FAIL. today is not the day.
11 lat temu
Benjamin ‘Touky’ Huet
874aa42f44
removed added tutorial folders because of version mixup.
11 lat temu
Benjamin ‘Touky’ Huet
0c750b9fcd
nacl : deactivated input to get build back.
11 lat temu
Benjamin ‘Touky’ Huet
ec9c215459
small tweak on file object.
11 lat temu
Benjamin ‘Touky’ Huet
de338ae89a
nacl build fix.
11 lat temu
Benjamin ‘Touky’ Huet
5f3b0157e6
btphystest : small damp tweak.
11 lat temu
Benjamin ‘Touky’ Huet
48e8ce206e
camera unit test tweak
11 lat temu
Benjamin ‘Touky’ Huet
afefed080b
Camera : Added useage tweak.
11 lat temu
Sam Hocevar
f193bc2caa
scene: break text rendering again so that 2D games work properly...
11 lat temu
Lolbot
16cbaaa1a3
fixed 3 files out of 2793:
- removed 58 CR characters
- removed 8 trailing whitespaces
- replaced 2 tabs with spaces
- fixed 1 svn:eol-style properties
11 lat temu
Benjamin ‘Touky’ Huet
3778159bdc
added camera unit test.
11 lat temu
Benjamin ‘Touky’ Huet
876f62228c
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
11 lat temu
Benjamin ‘Touky’ Huet
67d59ae9cb
btphystest : added small border effect
11 lat temu
Sam Hocevar
543eb946a0
btphystest: play with hue values.
11 lat temu
Lolbot
4f2663acd9
fixed 4 files out of 2792:
- removed 6 CR characters
- removed 24 trailing whitespaces
- replaced 15 tabs with spaces
- fixed 1 svn:eol-style properties
11 lat temu
Benjamin ‘Touky’ Huet
40a1a18758
btphystest : cat movement update
11 lat temu
Benjamin ‘Touky’ Huet
0abb0b7802
btphystest : fixed CatsSheet.png
11 lat temu
Benjamin ‘Touky’ Huet
3b3ed8925c
btphystest : even better catSheet
11 lat temu
Benjamin ‘Touky’ Huet
9c21009b05
btPhysTest : Small update to the CasSheet
11 lat temu
Sam Hocevar
4f66a49fc2
btphystest: use discard in fragment shader instead of AlphaFunc.
11 lat temu
Sam Hocevar
1c42570a28
btphystest: increase heap memory for emscripten builds.
11 lat temu
Sam Hocevar
07fc08c198
build: more emscripten build fixes.
11 lat temu